Map: gate the north-most lane's east leg (owner-directed) - #17
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Owner, pointing at the spot on the original minimap: "the lanes up north do not touch they are separate", "you would need to enter by the spawn to get to the north most lane", and of the west side "you could get by without the harbor seeing you on both north and south". The north-most lane is a horseshoe whose two legs drop to the middle sea. The WEST leg is legitimate — the way round from the bot-spawn harbour and the sneak the owner describes. The EAST leg (the arrow) let a ship step straight off the east-side lane into the north-most lane, which is why the lanes "touched". terrain.py OWNER_LANE_GATES blocks the narrowest row of the east leg (2 cells, 128u); the search-box form makes the gate land on the true choke rather than a hand-drawn wall. Measured: east-lane -> north-most lane 2080u -> 3328u (round the long way); harbour -> north-most lane UNCHANGED at 3200u. Gates all pass (16/16 shops, bases connected, G6 0 mismatches). Likely original mechanism is a WATERFALL (north lane on cliff layer 3, middle sea on layer 2; WC3 units cross terraces only on ramps — a step war3map.wpm cannot encode). Applying that globally was BUILT AND MEASURED and rejected: the layer-2/3 line crosses the whole map's water, so it would close 223 sites / 3,740 subcells. Recorded in SEMANTICS.md. 1,249 tests green; lint clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Owner-identified: the north lane's east leg let ships step straight off the east-side lane into it. Blocks that one choke (2 cells); the west leg — the spawn route and sneak-past — stays open. east-lane→lane 2080u→3328u; harbour→lane unchanged at 3200u. Global terrace rule measured and rejected (would close 223 sites). 1,249 tests green.
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