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Releases: greenturtle537/GlitchEngineJS

GlitchEngineJS v0.0.3

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@greenturtle537 greenturtle537 released this 17 Jan 15:14

GlitchEngineJS v0.0.3 (early alpha)

== WARNING == GlitchEngineJS is still in alpha development == WARNING ==

Please report all bugs.

Changes

  • Now displays font correctly
  • Now supports all cp437 characters using unicode references
  • Added disposal method for keylisteners setup by TextWindow objects
  • Added kwargs-style api to TextWindow keyBehaviour system
  • Migrated TextWindow and GraphicWindow to use object-based constructors for readability

Instructions

You can download the source code or minimized version of GlitchEngineJS below. These will also be mirrored under files.glitchtech.top/GlitchEngineJS/releases

To get started with GlitchEngineJS, please refer to the project readme. You do not need to download these files to use GlitchEngineJS in your project.

GlitchEngineJS v0.0.2

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@greenturtle537 greenturtle537 released this 08 Jan 00:43

Stable release of the engine.

  • Updated to add launch hooking which automatically binds custom CSS/HTML for the engine to the page
  • Uses a loading screen to prepare assets before running primary code
  • Works mostly
  • Available at files.glitchtech.top/GlitchEngineJS/v0.0.2

Known bugs:

  • Doesn't display font correctly (fixed on main, will push in next release)
  • Doesn't support all cp437 characters (fixed on main, will push in next release)

GlitchEngineJS v0.0.1

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@greenturtle537 greenturtle537 released this 13 Oct 20:50

This is the demo release of GlitchEngineJS. Version code is 0.0.1.

Changes:

  • Added base engine, complete with various types of canvas window objects and a simple protocol for key input operations.
  • Currently optimized solely for running the Netherworld project. Many changes upcoming to fix this

You can download the source code or minimized version of GlitchEngineJS below. These will also be mirrored under files.glitchtech.top/GlitchEngineJS/releases.

To get started with GlitchEngineJS, please refer to the project readme. You do not need to download these files to use GlitchEngineJS in your project.