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Immutable Ast usage #29

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@kvark

gfx-rs Metal backend stores the shader module in order to compile it with different options for different pipeline layouts (see gfx-rs/gfx#1576). It would be great to store Ast instead of re-parsing it each time, and just provide a reference to CompilerOption at the spot where compilation is needed.

How about we remove set_compiler_options at all and make the Ast::compile(&self, &CompilerOptions) (notice &self)?

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