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from "Debug" > "Rendering". These settings are not specific to debugging, and quite useful when playing games.
This makes it easier to understand that these settings are related.
These settings are about the hardware that one would normally interact with, when playing with the actual console-game-system: Controllers for playing games, and Memory Cards for managing save-states.
These mostly relate to the emulator itself.
📝 WalkthroughWalkthroughThe GUI's "Configuration" menu is reorganized by moving and regrouping entries ("Emulation", "GPU", "SPU", "UI", "System", "Controls") with separators. The "Fullscreen" and "Full window render" toggles are relocated from "Rendering" to "Configuration", with updated callbacks managing screen setup and dockspace clearing. A trailing newline is added to the file. Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Poem
🚥 Pre-merge checks | ✅ 2 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
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When i looked around the emulator to learn what it can do and where to find the relevant settings, i found the "Configuration"-menu to be quite cluttered, and could not find the fullscreen-setting for quite a while.
This is an attempt to improve the placement and sorting of some of those settings.
I tried to sort these in a pattern that relates to how often those are changed, and under which circumstances.
Fullscreen can be toggled spontaneously during gameplay; for example, when one wants to read/watch a guide about a game while playing it, and then going back into fullscreen-mode once one does not need it anymore.
So, it should be quick to toggle.
The related "Full window render"-option, is necessary, for the game to actually be displayed in fullscreen.
Shader-settings are likely to be changed and tweaked depending on who is playing, and what game one is playing.
Changing controller-settings is usually necessary, but usually only done once per controller; so it should be easy to find, but can be after the more spontaneously used settings.
Save-data management can sometimes be necessary, if one wants to start a game from the beginning without any prior progress. Usually not often, but, the settings for that, should still be quick to find and use, without more technical things above of those.
The settings after that, relate to how the game is emulated; these are technical settings, and ideally would not need to be changed often when using the emulator to play games. If one uses it to develop, it is probably more convenient to place the relevant window next to the game-view.
In the last group, are the settings, that relate to the emulator itself. These are mostly settings, which probably will not be changed for a long time, once set; like: language, theme, disc-preloading, and automatic updates… except for the widescreen-setting, which should probably be moved to a more appropriate place sometime.
Comparison
main-branchThis PR
I hope this is useful. :)