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hallo-w3lt/README.md

Hi there 👋, I'm Victor

🎮 Software & Game Developer | Unreal Engine Enthusiast | Texture Artist


About Me

I am a software developer with over 15 years of experience in software development and more than 8 years of working with Unreal Engine. I have a deep understanding of the engine and enjoy creating immersive experiences, developing plugins and extending its capabilities to support game developers.


Bytehide Solutions, S.L – Contributions

As a Software Developer at BYTEHIDE, I've collaborated on a wide range of tools and systems for the Bytehide product ecosystem:

  • Frontend Architecture: Built the admin panel foundation using Next.js.
  • .NET Microservices: Developed Shield’s internal Protections Resolver.
  • Visual Studio & Unity Plugin: Engineered the Bytehide.Shield plugin for VS 2019/2022 and Unity 3D.
  • JavaScript Ecosystem Integration: Adapted Shield to Next.js, Node.js, Webpack, React Native, Vite, gulp, Grunt, and Rollup.
  • SDK Development:
    • Bytehide.Linker
    • Bytehide.ToolBox
    • Bytehide.Quantum
  • .NET Tools: Internal applications including Bytehide.Monitor, Bytehide.Storage, Bytehide.Logger, and Bytehide.License.
  • JavaScript Tools: Developed Bytehide.Storage and Bytehide.Logger.

This role has deepened my experience in cutting-edge tech while contributing to Bytehide's innovation-driven mission.


🛠️ Core Skills

  • Unreal Engine 4/5 – Gameplay, tools, UMG, plugins, rendering
  • Wwise Integration – Real-time audio systems & dynamic soundscapes
  • C++ – STL 11/14/17/20, RxCpp
  • C# / .NET – .NET Framework & Core for embedded systems, Windows tools, and SDK development
  • Frontend – Angular, React, Next.js
  • Backend – Node.js, NestJS, REST APIs, GraphQL
  • Qt/QML – Native desktop UI apps
  • Symfony & PHP 8+ – Enterprise-grade backends
  • ORM: Realm, Doctrine, TypeORM
  • Database: PostgreSQL, MySQL, SQLite
  • Asset Pipelines – Blender, Substance Painter/Designer, Aseprite

💡 Principles & Approach

  • Write clean, scalable code using SOLID principles
  • Follow agile methodologies for efficient delivery
  • Design with a developer-artist mindset
  • Deep knowledge of UE architecture and performance profiling

🎮 Games on Steam

Both developed with Unreal Engine, driven by storytelling, atmosphere, and immersive audio.


🛠️ Tools

  • UTools (Utility Plugin) – A versatile and user-friendly plugin designed to streamline asset management workflows in Unreal Engine. Ideal for teams and solo developers looking to save time and reduce repetitive tasks.

  • Snow System for Unreal Engine 5 – A ready-to-integrate system for dynamic snow coverage, freezing effects, and cloud masking. Built for performance and visual quality in UE5.

These tools are crafted to enhance productivity and push creative boundaries in real-time development.


🛠️ Products

  • Paranoid Shield – Password Manager
    A secure, offline password manager that puts you in complete control. All your credentials, stored locally under your own safeguard, never shared, never synced to the cloud.
    • AES-256 encryption, 100% offline
    • Built in C# and C++

🚀 Current Focus

  • Exploring modern rendering with OpenGL and real-time post-processing
  • Refining plugin/tool workflows in UE5
  • Contributing to scalable SDKs and .NET microservices

🌍 Connect with Me


“Let’s build something extraordinary together — one plugin, one idea, one frame at a time.” 🎮

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  1. brain-food brain-food Public

    simple challenges in C++ to practice

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  2. practices-of-unreal-engine practices-of-unreal-engine Public

    practices of unreal-engine

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  3. qt-practices qt-practices Public

    simples qt practices

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  4. toon-tanks toon-tanks Public

    Practical example of a simple prototype.

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  5. ITandfeel/utools ITandfeel/utools Public

    UTools is a powerful and user-friendly plugin designed to streamline asset management in Unreal Engine. It provides quick solutions for common tasks, enhancing productivity and organization.

    C++ 2