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…nd Unity offline debugging - Introduced a new command reference for verification processes, detailing how to capture exit codes, snapshot environments, and inspect artifacts. - Added a command reference for liveops incident response, emphasizing read-only observations and establishing identity before diagnosis. - Created a command reference for Unity offline debugging, focusing on tracing startup configurations and logs without altering project files. - Included a flattened UI screenshot decomposition reference and schema to guide the classification and restoration of UI assets. - Implemented a Unity UI rendering command reference to assist in diagnosing rendering issues without modifying assets. - Added unit tests to ensure documentation integrity and adherence to safety practices in liveops and Unity references.
Refresh the CI and nightly workflows to GitHub Actions v7 and tighten governance checks for the updated action versions. This also fixes screenshot export path assertions to compare canonicalized paths and adjusts the project scaffold tests to avoid forcing a mocked Path.resolve on non-Windows behavior, keeping the suite stable across platforms.
The screenshot showcase test now canonicalizes both the artifact and export-root paths before asserting that the artifact is under the export directory. This avoids false negatives when path representations differ by normalization or platform-specific identity handling while preserving the intended relative-path validation.
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