Env: sync time/season/weather to late joiners on connect#61
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Server: on player connect, push the current environment to ONLY the joiner (targeted SendRPC, not a broadcast — existing clients already match and a broadcast would re-stream the world for everyone on every join). Client: cache the latest env from any SetWeather RPC and apply it once the pawn + live Scheduler exist (driven from PostUpdate), so the on-join push lands reliably even when it arrives before the world is fully loaded — the apply needs live game objects. Live changes still apply (next frame).
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Server: on player connect, push the current environment to ONLY the joiner (targeted SendRPC, not a broadcast — existing clients already match and a broadcast would re-stream the world for everyone on every join).
Client: cache the latest env from any SetWeather RPC and apply it once the pawn + live Scheduler exist (driven from PostUpdate), so the on-join push lands reliably even when it arrives before the world is fully loaded — the apply needs live game objects. Live changes still apply (next frame).
Tested via: 1) join server and /season winter (observed snow); 2) closed game; 3) relaunch HL and rejoin server; 4) ensured sync'd back to winter.