Client: toggle to disable ambient NPC population#64
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Hook UPopulationManager's per-frame tick (PopulationManagerTick / FUN_14316dd90) and skip it to disable all ambient NPC fleshing. With it off the manager never requests flesh, so NPCs never spawn (no footsteps/dialogue) with no loader deadlock and no crash, unlike blocking SpawnActor or despawning fleshed actors. AOB in game_layout.h with an RVA fallback; exposed via Hooks::SetAmbientPopulation for a future /npc command; Defaults off (empty world).
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Hook UPopulationManager's per-frame tick (PopulationManagerTick / FUN_14316dd90) and skip it to disable all ambient NPC fleshing. With it off the manager never requests flesh, so NPCs never spawn. AOB in game_layout.h with an RVA fallback; exposed via Hooks::SetAmbientPopulation for a future /npc command; Defaults off (empty world).