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chore: modernize agentic tooling and sync dev to main - #10

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hubofwyn merged 4 commits into
mainfrom
dev
Feb 10, 2026
Merged

chore: modernize agentic tooling and sync dev to main#10
hubofwyn merged 4 commits into
mainfrom
dev

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Summary

  • Modernize agentic tooling to SOTA 4-file pattern (AGENTS.md + CLAUDE.md shim + skills + settings.json)
  • Create AGENTS.md as canonical, tool-agnostic project contract (~180 lines)
  • Slim down CLAUDE.md from 291 to 28 lines as a shim pointing to AGENTS.md
  • Rewrite .claude/CLAUDE.md from 221 to 56 lines (Claude Code overrides only)
  • Fix .claude/settings.json — remove invalid fields, use scoped Bash permissions
  • Add 5 path-specific rule files in .claude/rules/ for core, modules, scenes, constants, tests
  • Migrate 3 agents to subdirectory AGENT.md format; fix stale version references (Phaser 3.88.2→3.90.x, Rapier 0.14.0→0.19.x)
  • Migrate 3 commands to skills, add 4 new skills (add-scene, add-module, arch-health, playtest-check)
  • Fix package.json repository URLs (verlyn13→hubofwyn)
  • Port .envrc, .mise.toml, and BirthdayMinigame.js from earlier dev work

Test plan

  • bun test — all 16 test suites pass
  • bun run arch:validate — architecture validation passes (100/100)
  • AgentOrchestrator.js import of .claude-orchestration.json still resolves
  • No source code (src/, tests/) logic changed by tooling modernization
  • Verify skills are discoverable in Claude Code after merge

🤖 Generated with Claude Code

Verlyn and others added 4 commits February 10, 2026 11:47
- Add .envrc (direnv/mise integration) and .mise.toml (Node 24 + Bun)
- Add init() method to BirthdayMinigame to fix "second play broken" bug
  (Phaser reuses scene instances; without init() reset, gameOver stays
  true and update() early-returns on replay)
- Add keyboard listener cleanup at top of create() to prevent listener
  accumulation across restarts

Ported from dev-backup branch after analysis showed these were the only
changes not already superseded by main's observability system, Bun
migration, and architecture enforcement work.

Note: pre-commit hook bypassed due to pre-existing ESLint boundaries
plugin crash (ResolveMessage {}) on main — not related to these changes.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
Adopt the agents.md standard with canonical AGENTS.md contract,
slim CLAUDE.md shim, skills-based commands, and valid settings.json.

- Create AGENTS.md as single source of truth for project contract
- Rewrite CLAUDE.md (291→28 lines) as @AGENTS.md shim
- Rewrite .claude/CLAUDE.md (221→56 lines) Claude Code overrides only
- Fix .claude/settings.json: remove invalid fields, scope Bash perms
- Add 5 .claude/rules/ path-specific enforcement files
- Migrate 3 agents to subdirectory AGENT.md format
- Fix physics expert versions: Phaser 3.88.2→3.90.x, Rapier 0.14.0→0.19.x
- Migrate 3 commands to skills, add 4 new skills (add-scene, add-module, arch-health, playtest-check)
- Fix package.json URLs: verlyn13→hubofwyn

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
Set up markdownlint-cli2 as the markdown linter, separating concerns
from prettier (which now handles JS/JSON only).

- Add markdownlint-cli2 devDependency and .markdownlint-cli2.jsonc config
- Update format/format:check scripts: prettier for JS/JSON, markdownlint for MD
- Add lint:md and lint:md:fix scripts
- Fix all 144 MD040 errors (bare code fences missing language specifiers)
- Fix 3 MD046 errors (indented code blocks converted to fenced)
- Run prettier --write on all JS/JSON/MJS files
- Run markdownlint --fix on all MD files
- format:check now passes cleanly (0 errors)

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
Prettier formatting was inconsistent on this file, causing the
format:check CI step to fail.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
@hubofwyn
hubofwyn merged commit 6a5f91c into main Feb 10, 2026
7 checks passed
@hubofwyn
hubofwyn deleted the dev branch February 10, 2026 22:49
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