What steps will reproduce the problem?
1. every mapchange
What is the expected output? What do you see instead?
[2012-10-16 11:07] Vortex is shutting down...
[2012-10-16 11:07] INFO: All players saved.
[2012-10-16 11:07] OK!
[2012-10-16 11:07] ------- Server Initialization -------
[2012-10-16 11:07] PvM Invasion mode activated!
[2012-10-16 11:07] AI: FAILED to load nodes file.
[2012-10-16 11:07] 0 teams with 0 entities
[2012-10-16 11:07] INFO: 49 entities in use (4% capacity).
[2012-10-16 11:07] World spawned 4 shell packs
[2012-10-16 11:07] World spawned 4 bullet packs
[2012-10-16 11:07] World spawned 4 grenade packs
[2012-10-16 11:07] World spawned 4 rocket packs
[2012-10-16 11:07] World spawned 4 slug packs
[2012-10-16 11:07] World spawned 4 cell packs
[2012-10-16 11:07] Grid file not found.
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] 461 Nodes Created
[2012-10-16 11:07] Unable to save grid file:
/home/quake2/quake2_vortex/vortex/Settings/grd/casita_01.grd
What version of the product are you using? On what operating system?
r1q2+ vortex chile 3.1a on debian squeeze
Please provide any additional information below.
Original issue reported on code.google.com by
schenken...@gmail.comon 16 Oct 2012 at 9:09