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Sam P Gallagher-Bishop edited this page Dec 6, 2013 · 6 revisions

You play a slime that gains stats and elements. As you progress your slime grows.

Eventually your slime absorbs planets, stars, solar systems, avoid black holes to start (lose progress) - you're more absorbent? eat black hole too (add gravity, condense). Galaxies.

Start to absorb small things, bacteria, small insects, move through huge blades of grass, grow until you're at the start of the first game. You lose stats to gain growth.

960x480px, with option for fullscreen. Viewing angle is a 45deg angle. with parallax backgrounds.

Elements

Gaining affinity to elements might have negative effects on other affinities. For example holy and unholy

    • Water
    • air
    • fire
    • ice
    • electricity
    • holy
    • unholy
    • nature
    • metal
    • chi
  • Elements can be combined and are unlocked by taking in game actions.
  • Manually change your element- change takes time
  • Revisit zone for more effects (fire element in starter zone? Shit burns, rots, freezes, blossoms)

Events and Encounters

Events and encounters happen randomly. Defeating enemies gives growth, gold and increments stats. Gold is a useless resource to start. Having high gold amounts will make high level heroes hunt you.

    • Weather
    • Monsters
    • Bosses
    • Heroes (minibosses?)

Getting 'killed' just makes you reconglomerate slowly. Makes idling in zones useless to start. Heroes kill you easily unless you run, eventually be able to take them on. Heroes come in various classes/levels depending on area. Eg. Starter area > plains would have lvl 1 knight relatively avg dmg/ high def, but slow, fairly easy to run from. Forest > rangers > high damage hard to run from. Mages > telegraph what spell they use so you can change your affinity?

Perhaps make your character have an Experience amount tied to them. So, if you're powerful, stronger heroes will seek you out to kill you. Maybe have to balance your exp worth to avoid running into heroes, later use certain forms to bait heroes. Eg. If you're in a big form or king slime, your worth more experience. More so for metal/gold slime, and stronger heroes will seek you.

Zones

Multiple maps, for grinding various zones. Entering certain zones will be too hard to start.

  • Volcano will melt you until you get high fire/def stat.
  • Plains
  • Forest
  • Mountain
  • Cave
  • Frozen north
  • Desert
  • Ocean/lakes

Real death (have to figure out how to actually die) of slime goes to heaven/hell > can't do much first few times > reincarnate, stats reset, better gains. Eventually be able to grind heaven/hell areas for stats.

Places to steep for idle. (Hot spring > water + fire. Swamps, ice water, Monster church holy basin, ). Increments that elements value while idle.

Buildings

Eventually buy buildings with gold whichoffer small idle benefits.

  • buy a gym - increases stats while idle

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