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MWSE-mods

A collection of MWSE-Lua mods for TES3:Morrowind.

Enhanced Light (inpv fork)

A fork of OperatorJack's Enhanced Light, fixing the issue of MWSE mod initialization, when the spell defaulted back to vanilla Light spell variant. Makes Enhanced Light initialize only AFTER Magicka Expanded (also fixes the issue with Class Starting Spells).

Equipment Requirements Extended

A fork of Necrolesian's edit of Equipment Requirements with added support for Skills Module-based misc skills (Staff Skill at the moment), Magicka Expanded and TR bound weapons, armor and ammo.

Green Hideout

Enables clean tap water in the Green Hideout player home (interop to use with Ashfall).

Improved Vanilla Leveling (inpv fork)

A fork of Improved Vanilla Leveling which tracks all Skills Module based skills as vanilla ones by default.

MAB0's manipulated - inpv delayed fork

A fork of MAB0's manipulated mod with the addition of spell expiration mechanic (NPCs who saw the effect application report it as a crime only after the effect expires, like how Charm Person works in D&D), also adds crime avoidance for high enough Illusion skill (100 by default, configurable in MCM).

Obedient Summons (inpv fork)

A fork of Obedient Summons with some mechanics' and lore-based fixes: skill gate with configurable level for the Soul Release spell to appear at spell merchants, destruction of soul gems from which the souls were released, as well as blocking Soul Release of black souls from Seph's Black Soul Gems and Azura's Star (configurable). Also cleaned up leftover code.

Sepulchral Curses

Makes robbing tombs and barrows harder by adding a chance of summoning a random angry undead/elemental daedra when opening burial containers.

Soulful Dagoth Ur

Gives Dagoth Ur a soul of the same capacity as Vivec, so now you can soultrap him as well.

Staff Skill

Whenever a staff weapon is equipped, a dedicated Endurance-based Staff skill is used. Includes all staves from the vanilla game, expansions and Tamriel Rebuilt by default.

Target Dummy

Turns training dummies in forts and guildhalls etc. into real objects that you can practice on dynamically via MWSE. Originally made by Merlord.

Uvirith's Manor Turret Stinkers Ashfall Addon

Lets the player use the crystal in Uvirith's Manor Turret to bathe using Stinkers 3.0 gear with the help of an Ashfall interop.

Vanish From Sight

As long as the player is invisible, all hostiles located in the current cell stop combat. Includes configurable fight values for hostiles in MCM. A must-have for any illusionist.

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A collection of MWSE-Lua scripting mods for TES3:Morrowind (game mechanics, forks and fixes).

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