Use 2× multisample antialiasing by default#489
Conversation
Given the low shader complexity and polygon counts, this should be safe to enable by default, even on integrated graphics. This change applies to both the OpenGL 1 and OpenGL 2 renderers.
|
Enabling r_ext_multisample in GL2 destroys the sun rays (BUG!). Using only fbo multisampling is enough imo, using both just slows down the renderer. |
|
|
|
Should we just default Also, last time I tried, enabling framebuffer MSAA without enabling standard MSAA won't smooth out 3D models drawn on the HUD (such as the player's face). Admittedly, this is a minor issue. |
Follow-up to #487 (can be merged independently from it).
Given the low shader complexity and polygon counts, this should be safe to enable by default, even on integrated graphics.
This change applies to both the OpenGL 1 and OpenGL 2 renderers.