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89 changes: 85 additions & 4 deletions starter-code/src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,92 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength){
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super ();
//super(health, strength); --> not accepted by Jasmine
//this.name = name;
this.name = name;
this.health =health;
this.strength =strength;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return this.name + " has received " + damage + " points of damage"
}
else return this.name + " has died in act of combat"
}
battleCry() {return "Odin Owns You All!"}
}

// Saxon
class Saxon {}

class Saxon extends Soldier {
constructor(health, strength) {
super ();
//super(health, strength); --> not accepted by Jasmine
//this.name = name;
this.health =health;
this.strength =strength;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return "A Saxon has received " + damage + " points of damage"
}
else return "A Saxon has died in combat"
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}
addViking(viking){
this.vikingArmy.push(viking);
}
addSaxon(saxon){
this.saxonArmy.push(saxon);
}
vikingAttack() {
var randomSaxon = Math.floor(Math.random()*this.saxonArmy.length);
var randomViking = Math.floor(Math.random()*this.vikingArmy.length)
var output = this.saxonArmy[randomSaxon].receiveDamage(
this.vikingArmy[randomViking].strength
);
if (this.saxonArmy[randomSaxon].health <= 0) this.saxonArmy.splice(randomSaxon,1)
return output;
}
saxonAttack() {
var randomSaxon = Math.floor(Math.random()*this.saxonArmy.length);
var randomViking = Math.floor(Math.random()*this.vikingArmy.length)
var output = this.vikingArmy[randomViking].receiveDamage(
this.saxonArmy[randomSaxon].strength
);
if (this.vikingArmy[randomViking].health <= 0) this.vikingArmy.splice(randomViking,1)
return output;
}

showStatus(){
if ((this.saxonArmy.length > 0) && (this.vikingArmy.length > 0))
return "Vikings and Saxons are still in the thick of battle."
else if (this.saxonArmy.length <= 0) return "Vikings have won the war of the century!"
else return "Saxons have fought for their lives and survive another day..."

}
}