I'm a software engineer who loves building tools, games, and anything that scratches an itch. I love creative automation, hardware hacking, and making computers do things they probably shouldn't.
- vibehub — A vibes-first, Git-like collaborative engineering tool, reimaging code as a compiled artifact. Built with TypeScript, Rust. Check it out
- WikipedAI - A social commentary on the importance of reliable information. AI-generated, on-demand, variably factual. Check it out
- Internet ArchAIve - A continued social commentary on the importance of reliable information. Rewriting historical web snapshots and primary sources. Check it out
- pentest-agent — An AI-powered agentic penetration testing tool. Built with Python.
- nso-gc-bridge — A bridge that makes the Nintendo Switch Online GameCube controller usable as an input device on Mac and Linux. Built with Python.
- FruitBox — An AI/ML and heuristic-based solver for the Fruitbox puzzle game, using OCR to read the board and automatically play. Built with Python.
- ascii-bullet — A custom game engine with real technical skill-based puzzle solving gameplay. Built with Python.

