Show unsynced edits and replay them on reconnect - #269
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Edits made while the link is down now mark their channel dirty; the connection badge shows a count of changes waiting to sync, and a pendingSync store re-posts each dirty channel automatically once the connection returns.
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What
A pending-changes indicator so edits made while offline are visible and not silently lost.
pendingSyncstore tracks channels whose latest edit hasn't reached the server.useGameChannelmarks a channel dirty when its POST fails and clean when it succeeds.⟳ Ncount of unsynced changes.Why
Previously a failed save only flashed a toast; there was no lasting signal that N edits were still local, and nothing replayed them. The disconnect toast already promised "kept locally until the link returns" — this makes that real.
Tests
New
pendingSync.test.js(counting/dedupe, subscribe, reconnect replay, failure stays dirty) and an addedConnectionBadgecase for the pill. Lint + build pass.Screenshot
Two edits made after the link dropped — the badge shows Offline with
⟳ 2waiting to sync:Notes
Independent of the other UX PRs (touches
useGameChannelandConnectionBadge, both untouched elsewhere).https://claude.ai/code/session_0166awMvVyFXuwEex3x7jDmM
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