A gameboy inspired game prototype built with Javascript and the Kaplay library. This project focuses on recreating retro game boy-style mechanics including tile based movement, pixel art sprites, and scene based interaction
- Player movement with keyboard input
- Camera System that follows the player
- Collision detection and interaction triggers
- Scene based game structure
- Tile-based envionment design
- Custom pixel art assets (sprites, titles, objects)
- Javascript
- Kaplay
- Krita
- Git and Github
All sprites and tiles were created manually using Krita
- Practice game development fundamentals
- Implament core systems like movement, collision and interaction
- Explore pixel art workflows and sprite animation
- Build a complete playable prototype
- implement sprite talk animations
- improve UI and player feedback
- Expand map and add multiple rooms and npcs
- Add a more robust dialogue system for NPC interactions