Releases: janikowski-dev/Chronicle
Releases · janikowski-dev/Chronicle
Chronicle v0.4.0
Runtime Integration & Enrichment
What's included
- Simplified timeline generation - streamlined the cinematic timeline creation flow, reducing setup overhead
- Subtitles - dialogue lines are displayed as subtitles during cinematic playback
- Character animations - animation support added to the cinematic timeline; characters now play back assigned animations per line
- Emotion-based animation matching - animations are automatically selected based on the emotional context of each dialogue line
- Runtime rule-resolving system - now rules are actually resolved in the runtime
Notes
The cinematic timeline is now fully wired into Chronicle's runtime systems. The minimal stub introduced in 0.3.0 has been replaced with proper Chronicle-wide integration - cinematic timelines are production-ready.
Chronicle v0.3.0
Adds the Cinematic Timeline module.
What's included
- Cinematic Timeline Manager - lists all exported Dialogue Graphs and lets you open them in the editor
- Dialogue Timeline Editor - assign character models to participants and voiceovers (VO_ prefixed assets) to individual lines; navigate the dialogue flow visually
- Runtime actor generation - once a dialogue is set up, a
CIN_actor is automatically generated and can be dropped into the scene
Notes
The runtime integration is intentionally minimal for now and serves as a showcase. Not recommended for production use yet - proper playback control and Chronicle-wide integration are tracked in the roadmap.
Chronicle v0.2.0
- Parametrized rules (conditions and callbacks)
- Moved character and rule database to *.ini files
- Added multiple playable characters selection
- Improved graph readability
- Added prefixes to classes, structs and enum
Chronicle v0.1.1
- Updated export data structure
- Improved usage documentation
- Slightly refreshed roadmap
Chronicle v0.1.0
First public release of Chronicle, a free UE5 plugin for narration-driven games.
Included in this release:
- Visual dialogue graph editor built with Slate
- Asset-based conditions and callbacks (early version)
- Asset-based character data (early version)
Tested on Unreal Engine 5.6.