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SpaceTraders-agent

A headless, continuously-running autotrader for SpaceTraders. One Node process runs ~20 ship workers in parallel to drive a single agent through the greenfield → jump-gate → seed-next-system playbook: maximize per-lane trading profit while building the system's jump gate, with mining, contracts, input-feeding, and opportunistic gate supply all running as cooperating loops.

⚠️ The agent token is read only from SPACETRADERS_PLAYER_AGENT_TOKEN. It is never stored in the repo, and all local state (markets.json, tracker.md, *.log, *.jsonl, …) is git-ignored.

Quick start

npm install
export SPACETRADERS_PLAYER_AGENT_TOKEN="your-agent-token"
node markets.mjs X1-PP30-A1 X1-PP30-A2 ...   # seed markets.json (your stationed waypoints)
echo "# tracker" > tracker.md                 # status file the bot appends to
node bot2.mjs                                  # add config flags as needed

touch STOP to drain gracefully; remove it before relaunching. Full flag set and the production launch profile are in docs/05-config-reference.md.

Documentation

Start here → docs/README.md for the full guided set. In depth:

  • 01 — Strategy: the dual profit+gate goal, why runNet (not credits) is the metric, the phase state machine, and the cost-to-expand budget.
  • 02 — Architecture: single process, continuous ship workers, shared state, crash-safe recovery, graceful drain.
  • 03 — Subsystems: trading engine, gate supply, mining colony, contract pipeline, input-feed, orphan-cargo delivery, ride-alongs.
  • 04 — Optimizations & tricks: shared token bucket, fuel-aware routing, fill-bias, credit hysteresis, price-settle patience, contract auto-force.
  • 05 — Config reference: every env flag by subsystem + the prod launch profile.
  • 06 — Tooling: the ops/analysis scripts and the local-first, rate-limit-safe philosophy.
  • 07 — Doc drift: where older notes disagree with the live code (code wins).
  • 08 — Expansion: the multi-system roadmap (probe partitioning, one-time send + residency pinning, ship-buy policy).

Raw design notes captured while building: RULES_ENGINE.md, EXPANSION-DESIGN.md.

Code map

Path Purpose
bot2.mjs The main bot — all worker loops and managers.
st.mjs / trade.mjs API client (token, rate-limit bucket, retry) / ship primitives.
markets.mjs One-shot market snapshot → markets.json.
expand.mjs, contracts.mjs, networth.mjs, status.mjs, health.mjs, probe_util.mjs, … Ops & analysis tools — see docs/06-tooling.md.
*.sh, analyze.py Monitoring loops and offline analysis.
coords.csv Static home-system waypoint geometry (bot input).

The bot is tuned around one home system (X1-PP30) and an externally-provisioned fleet; treat the hard-coded waypoints/ship IDs as a worked example. The rationale lives in docs/.

About

Headless SpaceTraders autotrader (bot2): ~20 cooperating ship workers — trading, jump-gate supply, mining colony, contracts, input-feed — plus strategy docs.

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