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Sorting for transparent mesh #48

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@richfwebb

I'm running into an issue where sprites with semi-transparent areas need to be sorted back-to-front per-frame before render, for example clouds. Otherwise, you get issues like this image, where the cloud should be fading to 0 opacity, revealing the cloud behind it, but instead the overlapping area becomes fully white.
Screenshot from 2024-07-01 12-41-22

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