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Unity project repo that is setup with the Microsoft Mixed Reality Toolkit Foundations and Standard Assets packages as well as the Microsoft OpenXR Plugin package.
languages
csharp
products
windows-mixed-reality
hololens
UnityOpenXRMRTKBase
Unity version
MRTK Foundations Package
MRTK Standard Assets Package
Microsoft Spatial Audio Spatializer Package
2020.3.5f1
2.7.0-preview.3
2.7.0-preview.3
1.0.196
This repo contains a Unity project that is setup with the Microsoft Mixed Reality Toolkit Foundations and Standard Assets packages as well as the Microsoft OpenXR Plugin package.
The idea is that you can clone this repo and have a project all set up for creating a HoloLens or Windows Mixed Reality UWP project using OpenXR and XR SDK.
Contents
File/folder
Description
Assets
Unity assets, scenes, prefabs, and scripts.
Packages
Project manifest and packages list.
ProjectSettings
Unity asset setting files.
UserSettings
Generated user settings from Unity.
.gitignore
Define what to ignore at commit time.
.vsconfig
Visual Studio configuration file.
README.md
This README file.
LICENSE
The license for the sample.
Setup
Clone or download this sample repository
Running the project
Open build settings and switch platform to Universal Windows Platform
Change Minimum Platform Version to 10.0.18362.0
Close Build Settings
Open Scene in Scenes folder called OpenXRMRTKBaseScene
Go build the thing!
Changes that have been made to the profiles
Input/Hand Tracking hand visualizations changed to Editor only
Boundary turned off
Teleport turned off
Spatial Awareness set to use occlusion shader for material
Diagnostics turned on to display framerate counter