Right now, in the sample data (which should probably also be committed to the repo as a fixture) there is a "maxMove" attribute that is supposed to represent the highest number of steps a character can take in a turn. Currently it is not being enforced.
Right now, in the sample data (which should probably also be committed to the repo as a fixture) there is a "maxMove" attribute that is supposed to represent the highest number of steps a character can take in a turn. Currently it is not being enforced.