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jialeiY/ghost_challenge

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Project Overview

The project implemented an autonomous agent for Geister (a game with partially observable information Geister rules) in Matlab It uses 1-population competition co-evolutionary algorithm as main flow. Both internal fitness and external fitness are assessed through competing with each other and competing with the author.

instruction

Use 'Main.m' to start the program. It goes through the whole process from training to getting the final model.

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