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โšก Terminator Macro Engine & Manual Project

A high-performance, low-latency, dual-program development ecosystem built natively in C++ for trajectory optimization.


๐Ÿ“ Repository Architecture

  • Terminator-Engine/: Multi-threaded hardware loop controllers, file serialization paths, and real-time statistics console.
  • Terminator-Manual/: Standalone, color-coded terminal utility program to view config rules and hotkey binds.

๐ŸŽฎ Core Engine Management Keys

  • F10: Toggle Engine Runtime (ACTIVE / PAUSED)
  • F9: Save Dynamic Tuning Adjustments to Local Files
  • F1 to F8: Swift Profile Quick Switch (Auto-Saves Active Config)
  • PAUSE / BREAK: Safely Terminate Program (Bypasses Conflict-Prone Escape Key Rules)

๐Ÿ›ก๏ธ Advanced PUBG Mechanics Integrated

  • First-Shot Kick Compensation: Automated burst dampening to stabilize initial bullet kick thresholds.
    • Increase Multi / Time Window: Tap Numpad [+] or Numpad ENTER
    • Reduce Multi / Time Window: Hold Left Ctrl + Tap Numpad [+] or Numpad ENTER
  • Dynamic Crouch Stance Multiplier: Automatically flags left control states to trim active downward tracking outputs by 20% to follow PUBG's native crouching physics.

๐Ÿ›ก๏ธ Security Verification & False Positive Notice

When downloading or compiling this project, Windows Defender, Symantec, or other antivirus engines may trigger warnings like ML.Attribute.HighConfidence or PUA:Win32/Puwaders.

๐Ÿ” Why does this happen?

These warnings are automated Machine Learning (!ml) False Positives. Because the code is custom-built and unsigned, automated AI scanners flag it out of caution due to its core internal mechanics:

  1. Background Hotkey Listening (GetAsyncKeyState): Used asynchronously to capture profile swaps (F1โ€“F8) and pause triggers (F10) while the engine runs in the background.
  2. Synthetic Input Streams (SendInput): Used to mathematically apply smooth pixel offsets to your active mouse coordinates.

๐Ÿšซ ZERO Memory Reading or Injections

  • No Process Scrapers: This engine NEVER reads, hooks, modifies, or scans your game's memory pools.
  • Pure Input Simulation: It operates completely outside of game directories as a standalone, localized input controller. It behaves exactly like standard macro utility tools used for video editing panels or productivity software.

๐Ÿ“Š Direct Verification

To review the structural safety of the compiled executable file directly, you can audit the official report on the public scan console: ๐Ÿ‘‰ View Live VirusTotal Analysis Report

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Multi-threaded C++ mouse tracking runtime engine and interactive console manual for custom trajectory profiles.

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