A high-performance generative art project that recreates the iconic "Digital Rain" effect from The Matrix. This laboratory focuses on procedural animation, canvas optimization, and real-time parameter manipulation through a custom-built interface.
This terminal was engineered to simulate a fluid digital environment using advanced web technologies:
- Procedural Animation: Implements a localized gravity and reset logic for independent character streams, creating a non-repetitive visual flow.
- Canvas Rendering Engine: Optimized 2D context loop designed to maintain high frame rates while handling hundreds of simultaneous character entities.
- Interactive Sidebar: A custom-engineered glassmorphism panel featuring
backdrop-filtereffects and smooth transition states for status monitoring. - Real-time Control (GUI): Integrated
dat.guilibrary to allow instant manipulation of environmental variables like drop speed, character density, and font scaling.
- Logic: Vanilla JavaScript (ES6+) utilizing
requestAnimationFramefor jitter-free rendering. - Graphics: HTML5 Canvas API with alpha-blending techniques for the "trailing" glow effect.
- Styling: Modern CSS3 featuring advanced blurs, cubic-bezier transitions, and a responsive terminal layout.
- External Libraries:
dat.guifor professional-grade parameter control.
- Performance Optimization: Efficiently managing screen resizing events to recalculate grid columns without breaking the animation state.
- UI/UX Integration: Designing an unintrusive sidebar that remains accessible (active/hover states) without obstructing the core visual experience.
- Visual Fidelity: Fine-tuning the character fade-out logic to mimic the phosphorescent glow of original CRT monitors.
This project is a core component of my Computer Science Graphics Lab, focusing on Procedural Generation and UI Design.