feat: intro overlay — analytics, auto-enter, word lift, light mode#61
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joyehuang wants to merge 1 commit into
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feat: intro overlay — analytics, auto-enter, word lift, light mode#61joyehuang wants to merge 1 commit into
joyehuang wants to merge 1 commit into
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- track home_intro_action (skip/enter/avatar/auto_enter/replay) via window.va - auto-enter homepage 3s after the landing card shows; buttons now only let the visitor enter or skip sooner (no forced click gate) - lift + shrink the JOYE particle word on landing so the avatar card no longer occludes it - theme the overlay from .dark on <html>: dark glow field or light ink field (canvas sprite, trail fade, mesh + CSS variables) - keep aria-hidden in sync with overlay/card visibility Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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What
Four fixes to the home intro animation (follow-up to #52):
home_intro_actionevent (documented in ANALYTICS.md):target=skip/enter/avatar/auto_enter/replay. Every playthrough ends in exactly one exit event, so skip rate is directly measurable..darkon<html>): dark = existing cyan glow field; light = ink-blue particles on paper-white, with matching HUD/card/buttons via CSS variables. Canvas switches sprite, trail-fade color, blend mode (lighter→source-over), and mesh color.Also keeps
aria-hiddenin sync so screen readers can't tab into a hidden overlay.Verified
bun run checkclean (0 errors)home_intro_actionevents observed in Vercel Analytics debug logs🤖 Generated with Claude Code