Skip to content

Sprite limit toggle #481

Description

@jpjonte

The PPU renders at most 8 sprites per scanline, which produces the flicker games use to show more. Many players prefer to turn that off. Accuracy stays the default.

Proposal

  • A "Remove sprite limit" toggle in graphics settings, off by default.
  • When on, sprite evaluation still sets the overflow flag exactly as before (games depend on it) but rendering draws every sprite on the line instead of the first 8.
  • Applies at the next frame; no restart.

Notes

  • Sprite priority between the extra sprites follows the same OAM order rule as the first 8 so the result matches other emulators with this option.
  • Some games (e.g. those that rely on flicker for transparency effects) look worse with the limit removed. The setting text should say so.
  • Rewind and save states must not carry the toggle; it is a render-time option only.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions