Feat/boxing - #334
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Switch Boxing constants/state/obs/info to flax struct patterns Use shared object-style observation fields and updated state replacement flow Add renderer config injection support for modding-compatible initialization Validated with uv boxing-focused test suite (83 passed)
- Add white_stunned.npy and black_stunned.npy sprites (squished head) - Add punching_arm_index to state for assembly-accurate knockback - Implement knockback using PunchedBoxerOffsetValues from boxing.asm - Render stunned sprite when boxer is hit (overrides punch/idle) - Fix CPU punch oscillation with cpu_retracting flag - Set punching_arm_index on hit for both player and CPU
Feature/boxing
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Implement a clean Boxing