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AI Projects

Classical artificial intelligence and reinforcement learning, implemented in Python. Each project uses the standard optimisation for its problem class rather than a naive baseline.

Stack: Python · NumPy · Jupyter


Projects

Reinforcement learning for autonomous navigation

Navigation modelled as a Grid World Markov Decision Process — discrete states, actions, transition dynamics and rewards — with custom world maps containing terminal states, obstacles and reward zones.

  • Value iteration / policy iteration — dynamic programming on a known MDP
  • Monte Carlo methods — learning from sampled episodes where the transition model is unknown
  • Reward shaping for goal-directed and collision-avoiding navigation, with policy-convergence analysis
  • Comparison of learned policies against classical planning approaches
  • Also includes a Blackjack Monte Carlo agent for episodic learning and policy evaluation

Implementing both model-based (value iteration) and model-free (Monte Carlo) control makes the contrast between them explicit.

8-puzzle

Sliding-tile puzzle solved with A* search using a custom admissible heuristic.

Connect Four

Adversarial game agent using minimax with alpha-beta pruning.

Sudoku

Constraint-satisfaction solver using backtracking with constraint propagation rather than brute-force search.

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Classical AI and reinforcement learning — Grid World MDP with value iteration and Monte Carlo methods, A* search, minimax with alpha-beta pruning, and constraint propagation.

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