Implements Texture3D for BlazorGL#2646
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Implements Texture3D for BlazorGL.
Compressed format support is not currently possible with
Texture3Das WebGL only supports ASTC & BPTC for this texture type (unlikeTexture2DandTextureCubewhich allow formats like DXT). For now aNotImplementedExceptionis thrown. However the WebGL methods are still included for future use in case newSurfaceFormattypes are added to Kni at a later date.This PR is dependent on the following PRs:
Test project: https://github.com/squarebananas/XnaApiTesting
In order to run the test project, the following workaround is needed for
ConcreteShader.CreateShader:glslCode = glslCode.Replace("precision highp float;", "precision highp float;\nprecision highp sampler3D;");