Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
52 changes: 36 additions & 16 deletions handlers/TileMapHandler.js
Original file line number Diff line number Diff line change
Expand Up @@ -24,12 +24,12 @@ class TileMapHandler {
});
}

resetLevel(levelIndex) {
resetLevel(levelIndex, flagIndex) {
SFXHandler.resetSfx();
this.tileMap = WorldDataHandler.levels[levelIndex].tileData;
Camera.updateViewportRelatedToScale(WorldDataHandler.levels[levelIndex].zoomFactor || 1)
this.updateLevelDimensions();
this.setInitialPlayerAndCameraPos(levelIndex);
this.#setInitialPlayerAndCameraPos(levelIndex, flagIndex);
this.levelObjects = [];
this.levelObjects = this.createInitialObjects(WorldDataHandler.levels[levelIndex].levelObjects);
this.deko = this.createInitialDeko(WorldDataHandler.levels[levelIndex].deko);
Expand All @@ -53,26 +53,46 @@ class TileMapHandler {
}
}

setInitialPlayerAndCameraPos(levelIndex) {
//This is a fallback, in case no flag was set in a level (start, ending, or if user forgot to set it)
let initialPlayerValue = { x: 0, y: 0 };
WorldDataHandler.levels[levelIndex].levelObjects.forEach(levelObject => {
if (levelObject.type === ObjectTypes.START_FLAG) {
initialPlayerValue.x = levelObject.x * this.tileSize;
initialPlayerValue.y = levelObject.y * this.tileSize;
}
})
this.player.initialY = initialPlayerValue.x;
this.player.initialX = initialPlayerValue.y;
Camera.moveTo(initialPlayerValue.x, initialPlayerValue.y);
#setInitialPlayerAndCameraPos(levelIndex, flagIndex) {
const initialPlayerTile = this.#getInitialPlayerTile(levelIndex, flagIndex);
this.#setPlayerInitialTile(initialPlayerTile);

const initialPlayerPosition = {
x: initialPlayerTile.x * this.tileSize,
y: initialPlayerTile.y * this.tileSize
};

Camera.moveTo(initialPlayerPosition.x, initialPlayerPosition.y);

//startRemoval
if (typeof LevelSizeHandler === 'function') {
LevelSizeHandler.updateCameraSliders(this.levelWidth * this.tileSize, this.levelHeight * this.tileSize, initialPlayerValue);
LevelSizeHandler.updateCameraSliders(this.levelWidth * this.tileSize, this.levelHeight * this.tileSize, initialPlayerPosition);
}
//endRemoval
}

#getInitialPlayerTile(levelIndex, flagIndex) {
const startFlagsInLevel = WorldDataHandler.levels[levelIndex].levelObjects.filter(levelObject => levelObject.type === ObjectTypes.START_FLAG);

const customEntryFlag = flagIndex && startFlagsInLevel.find(startFlag => startFlag?.extraAttributes?.flagIndex === flagIndex);

const levelStartFlag = (!customEntryFlag) && startFlagsInLevel.find(startFlag => startFlag?.extraAttributes?.levelStartFlag);

const lastFlag = (!levelStartFlag && !customEntryFlag) && startFlagsInLevel[startFlagsInLevel.length - 1];

return customEntryFlag ||
levelStartFlag ||
lastFlag ||
{ x: 0, y: 0 };
}

#setPlayerInitialTile(tile) {
if (this?.player) {
this.player.initialX = tile.x * this.tileSize;
this.player.initialY = tile.y * this.tileSize;
}
}

updateLevelDimensions() {
this.levelWidth = this.getLevelWidth();
this.levelHeight = this.getLevelHeight();
Expand Down Expand Up @@ -235,7 +255,7 @@ class TileMapHandler {
if (this.currentLevel === levelAmounth - 1) {
GameStatistics.stopTimer();
}
this.resetLevel(this.currentLevel);
this.resetLevel(this.currentLevel, PlayMode.customExit?.flagIndex);
if (typeof LevelNavigationHandler === 'function') {
LevelNavigationHandler.updateLevel();
LevelNavigationHandler.adaptLevelList();
Expand Down
26 changes: 2 additions & 24 deletions objects/StartFlag.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,32 +15,9 @@ class StartFlag extends InteractiveLevelObject {
this.flagIndex = this.makeid(3);
this.addChangeableAttribute("flagIndex", this.flagIndex, this.tilemapHandler.currentLevel);
}

const customEntryFlag = startFlagsInLevel.find(startFlag =>
PlayMode?.customExit?.flagIndex && startFlag?.extraAttributes?.flagIndex === PlayMode.customExit.flagIndex
);
const levelStartFlag = startFlagsInLevel.find(startFlag =>
startFlag?.extraAttributes?.levelStartFlag
);

if (customEntryFlag?.extraAttributes?.flagIndex === this.flagIndex || levelStartFlag?.extraAttributes?.flagIndex === this.flagIndex) {
this.setPlayerInitialPosition();
}
else if (!levelStartFlag && !customEntryFlag) {
const lastFlag = startFlagsInLevel[startFlagsInLevel.length - 1];
if (lastFlag.x === this.initialX && lastFlag.y === this.initialY) {
this.setPlayerInitialPosition();
}
}
}

setPlayerInitialPosition() {
if (this.tilemapHandler?.player) {
this.tilemapHandler.player.initialX = this.x;
this.tilemapHandler.player.initialY = this.y;
}
}

//startRemoval
updateLevelStartValue(levelStartValue) {
const startFlagsInTileMapHandler = this.tilemapHandler.filterObjectsByTypes(ObjectTypes.START_FLAG);

Expand All @@ -55,6 +32,7 @@ class StartFlag extends InteractiveLevelObject {
this.addChangeableAttribute("levelStartFlag", false);
}
}
//endRemoval

collisionEvent() {
}
Expand Down