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Artefacts (BC problem) #10

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@GlinkoNeverhood

I have a lot of graphic bugs (artefacts) in some games in winlator in my exynos2400 - i think that its BC problem.
here is formats from vulcan for my proc:
https://vulkan.gpuinfo.org/displayreport.php?id=38484#formats

i'm not a dev, just a simple user, but if im right vkd3d takes commands from D3D12 and converts them into corresponding Vulkan API calls, then, as I understand it, Vulkan sends data already to the GPU, at this stage, apparently there is some kind of texture handler? (probably a decompressor BC) which probably already renders them for output? the question is, is it possible to embed something like a texture handler in a different format in this chain?
D3D12 - > VKD3d -> Vulkan -> BC -> GPU -> Render (image)
something like this -
https://github.com/jhinzuo/bcdec

mb its not a correct question to place it here. sorry for that.

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