Add cathedral ruins scene, generator, render script, and design docs#25
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Create a detailed 236-shape scene depicting a ruined medieval cathedral interior featuring stone columns, gothic torus arches, a rose window with translucent stained glass, an altar with cross and candles, scattered rubble, reflective water puddles, and dramatic multi-light setup. Update README to display the new 2560x1440 render as the first image. https://claude.ai/code/session_011y4jf3XH1xLchcQXdo1NAy
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Summary
scenes/cathedral_ruins.rt) depicting a ruined medieval cathedral interior and render it at 2560x1440 as the README hero imagecathedralpreset totools/gen_scene.cwith 5 new shape writers (disk, torus, ellipsoid, triangle, paraboloid) and material-aware variants, enabling procedural regeneration with seed-controlled debrisscripts/render_cathedral.shwith--preview/--full/--generate-onlymodes, xvfb headless rendering, and elapsed time reportingskills/scene-design.mddocumenting architectural scene design principles, the cathedral as a case study, material/lighting strategy, performance considerations, and the preview-iterate-render workflowrender-cathedralMakefile targetScene details
Usage
Test plan
make gen_scenebuilds successfully./gen_scene --listshows cathedral preset./gen_scene --preset cathedral --output test.rtgenerates valid .rt file (~242 shapes)scripts/render_cathedral.sh --previewrenders BMPmake render-cathedral ARGS="--full"produces saves/cathedral_ruins.bmphttps://claude.ai/code/session_011y4jf3XH1xLchcQXdo1NAy