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Releases: lindbergh-loader/linuxloader

Build v3.0.7

14 May 17:26

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Added

- Added a more detailed config file loading instructions to the Linux and Windows guides.
- Added instruction on how the dependencies work now in the Linux version.

Fixed

- Fixed a bug when some games needed CG Shaders and libCg2.so was not found. The path was being passed wrong.
- Fixed a bug in the path of the config files for windows.

Build v3.0.6

13 May 21:34

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Added

- Added a new logic for the shake and changed the default values. The new logic will account for the game's resolution and I also added a new setting to set a percentage of the screen where the movement should be detected (defaults to 15%). Recreate controls.ini to see the new settings.
- Changed the default behavior of -c, -o and -d to not load from the game folder by default if no path is specified. Now, if you pass just the filename, it will search in the current directory, then will fallback to the game folder, if not found there, it will use the default config.
- Added -L / --library-path option to specify the path for the libraries for linux, if path not found, will fallback to ll-deps in the loader folder.

Fixed

- Fixed Border for Ghost Squad Evolution for Sinden Light guns.
- Fixed a bug where the loader would exit if the path to the elf contain spaces.
- Fixed a bug in the Reload logic for shooting games.
- Fixed a bug in the load of custom controller DB.

Build v3.0.5

12 May 21:15
8ff0c7d

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Added

- Option to always disable Crosshairs in Ghost Squad Evolution.
- Added another texture filter for custom Crosshairs in Ghost Squad Evolution to prevent black background.
- Added some warning messages.
- Approved PR from JC to support float vvalues for Sinden light guns borders.

Fixed

- Fixed Crosshair disappearing in Ghost Squad Evolution after continue.
- Fixed a "bug" in basename functions that would crash 2Spicy in Windows.
- Fixed some redundant function calls in ElfLoader.

Build v3.0.4

12 May 06:17
28f8ab9

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Added

Fixed

- Fixed Version number when running --version command.
- Fixed a few bugs in wide char functions that might prevent 2Spicy to start in some cases.
- Fixed Outrun Glare Effect setting being in the wrong category and not being applied.
- Removed built in gamecontrollerdb, the SDL3 default database will be used instead.
- Fixed a bug in sdlInput where if a mapping was assigned to a combo, it wouldn't work as a single mapping.
- Fixed a bug in ID5, where attract mode would crash when starting the demo race.
- Fixed a bug in linuxoader (linux) where if it was called without parameters and the folder didn't have any known game, it would crash.
- Fixed a bug in GSEvo where the custom crosshairs would have a black background.

Build v3.0.3

09 May 18:20

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Added

- A config option to always enable crosshairs in Ghost Squad Evolution.
- Removed GPU Vendor setting from ini as it is confising for some people. Autodetect works fine.

Fixed

- A missing source file.

Build v3.0.2

09 May 17:50

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Added

- Removed MSYS2 dependency as it was causing crashes (This potentially fixed the silent crash on start for some users).

Fixed

- A missing function in Outrun 2 that might cause the game to crash on loading.

Build v3.0.1

05 May 22:46
987c329

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Added

Fixed

- A bug in ID5 where it would crash when you finish the race.
- Fixed links in Discord Bot.

Build v3.0.0

04 May 20:03

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Added

- Added an ELF loader to load games in Windows.
- Added linux shared libraries loading support.
- Merged new Windows ELF loader with Lindbergh loader.
- Outrun 2 support for Windows version.
- After Burner Climax support for Windows version.
- HOD4 and HOD4-SP support for Windows version.
- Too Spicy support for Windows version.
- ID4 and ID5 support for Windows version.
- Let's go Jungle and Let's go Jungle Special support for Windows version.
- Ghost Squad Evolution support for Windows version.
- AMD and Intel Graphics Cards support for all the games (GSEvo does not work with Intel)
- Added pBuffer emulation.

Fixed

- A bug in ID4/ID5 where it would try to load the card file over an over if the file didn't exist.