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๐Ÿ“œ Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

Jiuming Liu1ย ย  ChaoJun Ni2ย ย  Mengmeng Liu3ย ย  Chensheng Peng4ย ย  Fangjinhua Wang5ย ย  Sitian Shen6ย ย 
Marc Pollefeys5ย ย  Masayoshi Tomizuka4ย ย  Ayush Tewari1ย ย  Per Ola Kristensson1

1University of Cambridgeย  2Peking Universityย  3University of Twenteย 
4University of California, Berkeleyย  5ETH Zurichย  6University of Oxford


This is a curated awesome list of papers, codebases, websites for interactive video world modeling. This repository follows the organization our survey paper arXiv and supports three ways of browsing:

  • by application domains: open-world exploration, game engines, autonomous driving, embodied AI.
  • by industry products: Genie, Happy Oyster, Odyssey, Mirage, etc.
  • by technical themes: trends, controllability, long-horizon, memory, and real-time efficiency.

Awesome World Models

๐Ÿšฉ News & Updates

โญ [Ongoing Update] We are updating this repo progressively with novelly open-sourced papers, products, datasets, and benchmarks. The most recent few works are:

  • [2026-8-10]Sekai2 - Sekai2: From World Exploration to Interactive World Modeling. arXiv Website
  • [2026-8-9]Khora - Population-Scalable Multi-Agent World Modeling. arXiv Website
  • [ICML'26 Workshop] [2026-8-7]WorldTrace - Addressable Memory for Video World Models. arXiv Website
  • [2026-8-6]GeniWorld - GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions. arXiv Website
  • [2026-8-6]MASS - MASS: Multiplayer World Models with Authoritative Shared State. arXiv Website
  • [2026-8-6]UA-NWM - Uncertainty-Aware World Model for Aerial Image-Goal Navigation. arXiv Website
  • [2026-8-5]WorldClaw - WorldClaw: Agentic 3D Open-World Generation at Scale. arXiv Website
  • [2026-8-5]HelloWorld - HelloWorld: Enabling Socially Interactive Characters in Video World Models. arXiv Website
  • [2026-7-29]StatePlay - StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation. arXiv Website
  • [2026-7-28]Wonder - Wonder: Video World Model Done Better. arXiv Website
  • [2026-7-23]WorldWeaver - Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers. arXiv Website
  • [2026-7-21]ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • [2026-7-20]AlayaWorld - AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report. arXiv
  • [2026-7-20]GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • [2026-7-17]Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • [2026-7-15]From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • [2026-7-15]M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • [ECCV'26] [2026-7-13]Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • [2026-7-10]PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [2026-7-9]Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • [2026-7-8]LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-7-7]RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • [2026-7-7]AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • [2026-7-6]MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. arXiv
  • [2026-7-2]WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] [2026-6-30]MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • [2026-6-30]WorldRoamBench - WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models. arXiv
  • [ECCV'26] [2026-6-29]NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • [ECCV'26] [2026-6-29]A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • [2026-6-29]Orca - Orca: The World is in Your Mind. arXiv Website
  • [2026-6-29]DreamForge-World - DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model. arXiv Website

โญ [News] We also refer to our recent work ''VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs.'' accepted by ICML 2026 as Spotlight. ๐Ÿฅณ๐Ÿฅณ๐Ÿฅณ arXiv and ''DriveVA:Video Action Models are Zero-Shot Drivers.'' accepted by ECCV 2026. ๐Ÿฅณ๐Ÿฅณ๐ŸฅณarXiv

โญ [Ongoing Update] Welcome to contribute to the curated list by contacting us. If you find this repository is useful in your research, please cite the paper by:

๐Ÿ“ Citation

@article{liu2026towards,
  title={Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends},
  author={Liu, Jiuming and Ni, Chaojun and Liu, Mengmeng and Peng, Chensheng and Wang, Fangjinhua and Shen, Sitian and Pollefeys, Marc and Tomizuka, Masayoshi and Tewari, Ayush and Kristensson, Per Ola},
  journal={arXiv preprint arXiv:2606.01164},
  year={2026}
}

Entries may appear in multiple sections when one paper contributes to several research axes.

๐Ÿ“š Overview

๐Ÿ—บ๏ธ Application Domains

๐ŸŒ Open-world Exploration

  • Canvas360 - Enhancing In-context Panoramic Generation via Geometric-aware Pretraining. arXiv Website Code
  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] NeuWorld - Walking in the Implicit: Interactive World Exploration via Neural Scene Representation. arXiv Website
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • MoVerse - MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold. arXiv Website
  • BiWM - BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • AnchorWorld - AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization. arXiv Website
  • HomeWorld Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • [ICML'26] SphericalDreamer - SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion. arXiv Website
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Inspatio-world - Inspatio-world: A real-time 4D world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • [SIGGRAPH'26] OmniRoam - OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation. arXiv Website Code
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv
  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [ICML'26] WorldCompass - WorldCompass: Reinforcement Learning for Long-Horizon World Models. arXiv Website
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • [ICML'26] Infinite-world - Infinite-world: Scaling Interactive World Models to 1000-frame Horizons via Pose-free Hierarchical Memory. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • EgoWM - Walk through Paintings: Egocentric World Models from Internet Priors. arXiv Website Code
  • Pixelverse-R1 - Pixelverse-r1. Website
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • Pan - Pan: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • DeepVerse - Deepverse: 4D Autoregressive Video Generation as a World Model. arXiv Website
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WORLDMEM - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

๐ŸŽฎ Game Engines

  • From Pixels to States - From Pixels to States: Rethinking Interactive World Models as Game Engines. arXiv
  • AlayaWorld - AlayaWorld: Long-Horizon and Playable Video World Generation. arXiv Website
  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • BadWorld - BadWorld: Adversarial Attacks on World Models. arXiv Website Code
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • SCOPE - SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models. arXiv Website Code
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • Happy Oyster Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • ActionParty - Actionparty: Multi-subject Action Binding in Generative Video Games. arXiv Website Code
  • WorldCam - Worldcam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • StableWorld - StableWorld: Towards Stable and Consistent Long Interactive Video Generation. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Dreamer 4 - Training Agents Inside of Scalable World Models. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Matrix-3D - Matrix-3D: Omnidirectional Explorable 3D World Generation. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • RealPlay - From Virtual Games to Real-World Play. arXiv Website Code
  • Matrix-Game - Matrix-game: Interactive World Foundation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [NeurIPS'25] WorldMem - Worldmem: Long-term Consistent World Simulation with Memory. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [ICCV'25] GameFactory - Gamefactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [NeurIPS'25] The Matrix - The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control. arXiv Website
  • Genie 2 - Genie 2: A Large-scale Foundation World Model. Website
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [CVPR'24] Video2Game - Video2game: Real-time Interactive Realistic and Browser-compatible Environment from a Single Video. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [CVPR'20] GameGAN - Learning to Simulate Dynamic Environments with GameGAN. arXiv Website Code

๐Ÿš— Autonomous Driving

  • GeoWorldAD - GeoWorldAD: Geometry World Action Model for Autonomous Driving. arXiv
  • Orbis 2 - Orbis 2: A Hierarchical World Model for Driving. arXiv Website
  • M4World - M4World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming. arXiv
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • [ICML'26] VectorWorld - VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs. arXiv Website Code
  • Vega - Vega: Learning to Drive with Natural Language Instructions. arXiv Website Code
  • [NeurIPS'25] ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS'25] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • DrivingWorld - DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT. arXiv Website Code
  • DrivingGPT - DrivingGPT: Unifying Driving World Modeling and Planning with Multi-modal Autoregressive Transformers. arXiv Website
  • Doe-1 - Doe-1: Closed-loop Autonomous Driving with Large World Model. arXiv Website Code
  • [ICCV'25] MagicDrive-V2 - MagicDrive-V2: High-Resolution Long Video Generation for Autonomous Driving with Adaptive Control. arXiv Website Code
  • [AAAI'25] DriveDreamer-2 - DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation. arXiv Website Code
  • [CVPR'24] Drive-WM - Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving. arXiv Website Code
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

๐Ÿค– Embodied AI and Robotics

  • RynnWorld-Teleop - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation. arXiv Website Code
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • w-EVA - w-EVA: Envision, Verify, and Act with Latent Interactive World Models. arXiv
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • GigaWorld-Policy - GigaWorld-Policy: An Efficient Action-Centered World--Action Model. arXiv Website Code
  • Fast-WAM - Fast-WAM: Do World Action Models Need Test-time Future Imagination? arXiv Website Code
  • Interactive World Simulator - Interactive World Simulator for Robot Policy Training and Evaluation. arXiv Website Code
  • MVISTA-4D - MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation. arXiv
  • LingBot-VA - Causal World Modeling for Robot Control. arXiv Website Code
  • Motus - Motus: A Unified Latent Action World Model. arXiv Website Code
  • GigaWorld-0 - GigaWorld-0: World Models as Data Engine to Empower Embodied AI. arXiv Website Code
  • Ctrl-World - Ctrl-World: A Controllable Generative World Model for Robot Manipulation. arXiv Website Code
  • EMMA - EMMA: Generalizing Real-World Robot Manipulation via Generative Visual Transfer. arXiv Website
  • MimicDreamer - MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training. arXiv
  • EmbodieDreamer - EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling. arXiv Website Code

๐Ÿš€ Industry Products

  • [2026-7-3]Vidu S1 - Vidu S1: A Real-Time Interactive Video Generation Model. Website
  • [2026-7-8][Robbyant] LingBot-World 2.0 - Infinite Worlds with Versatile Interactions. arXiv Website Code
  • [2026-6-1][VAST] Project Eden Website
  • [2026-5-27][PixVerse]PixVerse R1 Website
  • [2026-5-18][Odyssey] Agora-1 Website
  • [2026-5-13][DreamX Team] DreamX-World Website
  • [2026-4-23][Odyssey] Odyssey-2 Max Website
  • [2026-4-16][Alibaba] Happy Oyster Website
  • [2025-8-21][Dynamics Lab] Mirage 2 Website
  • [2025-8-5][Google] Genie 3 Website
  • [2024-12-4][Google] Genie 2 Website
  • [2024-2-23][Google] Genie Website

๐Ÿ”ญ Recent Research Trends

๐ŸŒ Specialist to Generalist

  • Happy Oyster Website
  • Lyra 2.0 - Lyra 2.0: Explorable Generative 3D Worlds. arXiv Website Code
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • Genie 3 - Genie 3: A new frontier for world models. Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website
  • GAIA-1 - GAIA-1: A Generative World Model for Autonomous Driving. arXiv Website
  • [ECCV'24] DriveDreamer - DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving. arXiv Website Code

๐ŸŒ€ Static to Dynamic and Multi-agent Worlds

Dynamics (Out of Sight Dynamics and Self-evolution):

  • [ECCV'26] A2World - Learning Transferable Dynamics Priors from Action to World Modeling. arXiv
  • IOI - IOI: Decoupling Kinematics and Physics for Interactive World Models. arXiv
  • Holo-World - Holo-World: Unified Camera, Object and Weather Control for Video World Model. arXiv Website
  • Happy Oyster Website
  • Inspatio-world - Inspatio-world: A real-time 4d world simulator via spatiotemporal autoregressive modeling. arXiv Website Code
  • HM-World - Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models. arXiv Website Code
  • LiveWorld - Liveworld: Simulating out-of-sight dynamics in generative video world models. arXiv Website Code
  • PERSIST - Beyond Pixel Histories: World Models with Persistent 3D State. arXiv Website Code
  • PerpetualWonder - Perpetualwonder: Long-horizon action-conditioned 4d scene generation. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • Teleworld - Teleworld: Towards dynamic multimodal synthesis with a world model. arXiv
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic interactive game video generation with hybrid history condition. arXiv Website Code
  • DeepVerse - Deepverse: 4d autoregressive video generation as a world model. arXiv Website

Multi-Agent Interaction:

  • MIRA - Multiplayer Interactive World Models with Representation Autoencoders. arXiv Website Code
  • OmniDrive - OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation. arXiv
  • Prisma-World - Prisma-World: Camera-Controllable Multi-Agent Video World Model. arXiv Website
  • MetaWorld - MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data. arXiv Website
  • Gamma-World - Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players. arXiv Website Code
  • MultiWorld - MultiWorld: Scalable Multi-Agent Multi-View Video World Models. arXiv Website Code
  • ActionParty - ActionParty: Multi-Subject Action Binding in Generative Video Games. arXiv Website Code
  • [CVPR'26 Workshop] F3DGS - F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling. arXiv
  • SWM - Grounding World Simulation Models in a Real-World Metropolis. arXiv Website Code
  • MultiGen - MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines. arXiv Website
  • Shareverse - Shareverse: Multi-agent Consistent Video Generation for Shared World Modeling. arXiv Website Code
  • Solaris - Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv Website Code

๐Ÿ”Š Single-sensory to Multi-sensory Interfaces

  • Happy Oyster Website
  • [CVPR'26] SonoWorld - SonoWorld: From One Image to a 3D Audio-Visual Scene. arXiv Website Code
  • GAIA-2 - GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving. arXiv Website
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • Teleworld - Teleworld: Towards Dynamic Multimodal Synthesis with a 4D World Model. arXiv

๐Ÿ“– User Action Controllability

๐ŸŽฏ One-shot Loose Control

Here we mainly list papers with one-shot camera trajectory as controls.

  • [Siggraph Asian 2025] Uni3C - Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation. arXiv Website Code
  • SEVA - Stable Virtual Camera: Generative View Synthesis with Diffusion Models. arXiv Website Code
  • [TPAMI'25] ViewCrafter - ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis. arXiv Website Code
  • CameraCtrl - CameraCtrl: Enabling Camera Control for Video Diffusion Models. arXiv Website Code
  • [SIGGRAPH 2024] MotionCtrl - MotionCtrl: A Unified and Flexible Motion Controller for Video Generation. arXiv Website Code

๐Ÿ•น๏ธ Frame-level Fine-grained Control

Actually, most of interactive world models can achieve frame-level control. Here, we only list some representative works.

  • [ICML'26] Olaf-World - Olaf-world: Orienting Latent Actions for Video World Modeling. arXiv Website Code
  • [CVPR'26] VerseCrafter - VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control. arXiv Website Code
  • [CVPR'26] NeoVerse - NeoVerse: Enhancing 4D World Model with In-the-wild Monocular Videos. arXiv Website Code
  • WorldCanvas - The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text. arXiv Website Code
  • MagicWorld - MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

โŒจ๏ธ Action Injection and Control Interfaces

Direction Concatenation:

Most of recent works belong to this category, so we just list some representation works in early stage.

  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • [ICML'25] AdaWorld - AdaWorld: Learning Adaptable World Models with Latent Actions. arXiv Website Code
  • [ICCV'25] GameFactory - GameFactory: Creating New Games with Generative Interactive Videos. arXiv Website Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website

Scaling and Shifting:

  • [ICLR'26] FantasyWorld, "FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction". arXiv Website Code
  • [ICCV'25] SSM-WM, "Long-Context State-Space Video World Models". arXiv Website
  • [NeurIPS'25] WorldMem, "Worldmem: Long-term Consistent World Simulation with Memory". arXiv Website Code
  • GameGEN-X, "GameGen-X: Interactive Open-world Game Video Generation". arXiv Website Code

Camera-Controlled Rendering or Simulation:

  • LiveWorld - LiveWorld: Simulating Out-of-sight Dynamics in Generative Video World Models. arXiv Website Code
  • RealWonder - RealWonder: Real-Time Physical Action-Conditioned Video Generation. arXiv Website Code
  • [CVPR'26] PerpetualWonder - PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation. arXiv Website Code
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code

Matrix Transformation:

  • PanoWorld - PanoWorld: Real-World Panoramic Generation. arXiv Website Code
  • [NeurIPS'25] IaaW - Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation. Website
  • GenEx GenEx: Generating an Explorable World. arXiv Website

๐Ÿง  Long-Horizon Interactions and Memory

๐Ÿ•ฐ๏ธ History as Condition

Most of interactive world models adopt an autoregressive paradigm, so we just list some representation works.

  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • PAN - PAN: A World Model for General, Interactable, and Long-Horizon World Simulation. arXiv
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code
  • [NeurIPS'24] iVideoGPT - iVideoGPT: Interactive VideoGPTs are Scalable World Models. arXiv Website Code
  • [NeurIPS'24] DIAMOND - Diffusion for World Modeling: Visual Details Matter in Atari. arXiv Code
  • [ICML'24] Genie - Genie: Generative Interactive Environments. arXiv Website
  • [ICLR'24] UniSim - Learning Interactive Real-World Simulators. arXiv Website

๐Ÿ—ƒ๏ธ Memory Construction

  • WorldDirector - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory. arXiv Website
  • [ECCV'26] MemLearner - MemLearner: Learning to Query Context memory for Video World Models. arXiv Website
  • Mem-World - Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation arXiv
  • ActWorld - ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv Website
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • MosaicMem - MosaicMem: Hybrid Spatial Memory for Controllable Video World Models. arXiv Website
  • WorldCam - WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICCV'25] VMem - VMem: Consistent Interactive Video Scene Generation with Surfel-indexed View Memory. arXiv Website Code
  • [NeurIPS'25] Spmem - Video World Models with Long-term Spatial Memory. arXiv Website Code
  • [NeurIPS'25] VRAG - Video Retrieval Augmented Generation for World Models. arXiv Website
  • [NeurIPS'25] WorldMem - WorldMem: Long-Term Consistent World Simulation with Memory. arXiv Website Code

๐Ÿงฑ Explicit 3D Reconstruction

Representative works are listed here.

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [CVPR'26] WonderZoom - Wonderzoom: Multi-scale 3D World Generation. arXiv Website Code
  • WorldGen - WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv Website
  • [ICLR'26] FantasyWorld - FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • WonderFree - Wonderfree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration. arXiv Website Code
  • [ICCV'25] WonderTurbo - Wonderturbo: Generating Interactive 3D World in 0.72 Seconds. arXiv Website Code
  • [ICCV'25] AETHER - Aether: Geometric-Aware Unified World Modeling. arXiv Website Code
  • [CVPR'25] WonderWorld - Wonderworld: Interactive 3D Scene Generation from a Single Image. arXiv Website Code
  • [CVPR'24] WonderJourney - Wonderjourney: Going from Anywhere to Everywhere. arXiv Website Code

๐Ÿงช Forcing or Noise Augmentation in AR Diffusion Training

  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • [ICML'26] LIVE - LIVE: Long-horizon Interactive Video World Modeling. arXiv Website Code
  • Lingbot-World - Advancing Open-source World Models. arXiv Website Code
  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • Memory Forcing - Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft. arXiv Website Code
  • Matrix-Game 2.0 - Matrix-game 2.0: An Open-source Real-time and Streaming Interactive World Model. arXiv Website Code
  • Geometric Forcing - Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling arXiv Website Code
  • [ICLR'26] Vid2World - Vid2World: Crafting Video Diffusion Models to Interactive World Models. arXiv Website Code
  • Oasis - Oasis: A Universe in a Transformer. Website Code
  • [ICLR'25] GameNGen - Diffusion Models are Real-time Game Engines. arXiv Website

โšก Real-time Interactivity

โš–๏ธ Conflict between Responsiveness vs Coherence

  • [ICML'26] WorldPlay - WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling. arXiv Website
  • [ICLR'26] Astra - Astra: General Interactive World Model with Autoregressive Denoising. arXiv Website Code
  • ReSim - ReSim: Reliable World Simulation for Autonomous Driving. arXiv Website Code
  • [NeurIPS 2025] FutureSightDrive - Futuresightdrive: Thinking Visually with Spatio-temporal CoT for Autonomous Driving. arXiv

๐Ÿš€ Efficient Rollout

  • Cycle-World - Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency. arXiv
  • ABot-World-0 - ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU. arXiv
  • Causal-rCM - Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models. arXiv Website
  • Light Interaction - Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models. arXiv Website
  • minWM - minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models. arXiv Website
  • SANA-WM - SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer. arXiv Website Code
  • HY-World 2.0 - HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds. arXiv Website Code
  • Matrix-Game 3.0 - Matrix-game 3.0 Real-time and Streaming Interactive World Model with Long-Horizon Memory. arXiv Website Code
  • RELIC - RELIC: Interactive Video World Model with Long-Horizon Memory. arXiv Website
  • [ICLR'26] MotionStream - MotionStream: Real-Time Video Generation with Interactive Motion Controls. arXiv Website Code
  • HY-World 1.0 - HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels. arXiv Website Code
  • Yume - Yume: An Interactive World Generation Model. arXiv Website Code
  • Hunyuan-GameCraft - Hunyuan-gamecraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition. arXiv Website Code
  • MineWorld - MineWorld: A Real-time and Open-source Interactive World Model on Minecraft. arXiv Website Code

๐Ÿ“Š Datasets and Benchmarks

๐ŸŒ Open-world Benchmarks

  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • Omni-WorldBench - Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models. arXiv Code
  • MIND - MIND: Benchmarking Memory Consistency and Action Control in World Models. arXiv Website Code
  • [ICCV'25] WorldScore - WorldScore: A Unified Evaluation Benchmark for World Generation. arXiv Website Code
  • [CVPR'25] T2V-CompBench - T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation. arXiv Website Code
  • [NeurIPS D&B'24] ChronoMagic-Bench - ChronoMagic-Bench: A Benchmark for Metamorphic Evaluation of Text-to-Time-lapse Video Generation. arXiv Website Code
  • TC-Bench - TC-Bench: Benchmarking Temporal Compositionality in Conditional Video Generation. arXiv Website Code
  • [CVPR'24] EvalCrafter - EvalCrafter: Benchmarking and Evaluating Large Video Generation Models. arXiv Website Code
  • [CVPR'24] VBench - VBench: Comprehensive Benchmark Suite for Video Generative Models. arXiv Website Code

The survey also highlights older generic video-generation suites such as FETV, plus WorldScopeDataset as a large-scale training-oriented interactive dataset.

๐ŸŽฎ Game Dataset and Benchmarks

  • GameCraft-Bench - GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? arXiv Website Code
  • WBench - WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. arXiv Website Code
  • [ICML'26] iWorldBench - iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework. arXiv Website Code
  • WorldMark - WorldMark: A Unified Benchmark Suite for Interactive Video World Models. arXiv Website
  • GameWorld - Gameworld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents. arXiv Website Code
  • WorldCam-50h - 50-hour gameplay dataset introduced with WorldCam. arXiv Website Code
  • Sekai-Real-HQ / Sekai - Real-world video data used by Yume and related game-world models. arXiv Website Code
  • GF-Minecraft - The Minecraft dataset released with GameFactory. arXiv Website Code
  • OGameData - Open-world game video data released with GameGen-X. arXiv Website Code

The survey also points to Atari 100k, VPT, Matrix-Game-MC, and Sekai-Real-HQ as important training or evaluation resources for interactive game-world research.

๐Ÿš— Autonomous Driving Benchmarks

  • [ICLR'26] DrivingGen - DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving. arXiv Website Code
  • ACT-Bench - ACT-Bench: Towards Action Controllable World Models for Autonomous Driving. arXiv Website Code
  • [NeurIPS D&B'24] NAVSIM - NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking. arXiv Website Code
  • [NeurIPS D&B'24] Bench2Drive - Bench2Drive: Towards Multi-Ability Benchmarking of Closed-Loop End-To-End Autonomous Driving. arXiv Website Code

The survey further discusses nuScenes, INTERACTION, ReconDreamer-RL, and SimScale as useful evaluation or synthetic-data resources for controllable driving world models.

๐Ÿค– Embodied AI Datasets and Benchmarks

  • WorldArena - WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models. arXiv Website Code
  • RoboChallenge - RoboChallenge: Large-scale Real-robot Evaluation of Embodied Policies. arXiv Website Code
  • RoboTwin 2.0 - RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation. arXiv Website Code
  • VLABench - VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks. arXiv Website Code
  • CALVIN - CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks. Website Code
  • LIBERO - LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning. arXiv Website Code

๐Ÿ™ Acknowledgements

This repository is largely inspired by related community resources:

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