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Four cubes for a hundred lights, chosen by where you stand
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:mediumComplejidad moderadaComplejidad moderadapriority:highAlta prioridadAlta prioridadStatus: Open.#849 In lobinuxsoft/kooch;A point light's cube cache is invalidated by anything that moves, anywhere
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:mediumComplejidad moderadaComplejidad moderadaperformancePerformance optimization / hot path / scalingPerformance optimization / hot path / scalingpriority:highAlta prioridadAlta prioridadStatus: Open.#847 In lobinuxsoft/kooch;One contact march per pixel, for the light that lit it hardest
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:mediumComplejidad moderadaComplejidad moderadaperformancePerformance optimization / hot path / scalingPerformance optimization / hot path / scalingpriority:highAlta prioridadAlta prioridadStatus: Open.#845 In lobinuxsoft/kooch;The editor never says which version it is
area:editorEditor — panels, inspector, asset browser, gizmos, project flowEditor — panels, inspector, asset browser, gizmos, project flowdifficulty:easyTarea sencilla, buen punto de entradaTarea sencilla, buen punto de entradapriority:mediumPrioridad mediaPrioridad mediaStatus: Open.#843 In lobinuxsoft/kooch;Bump the version from the commits, on every merge — release-please cannot see this branch
difficulty:mediumComplejidad moderadaComplejidad moderadaneeds-decisionRequiere decisión de diseño antes de implementarRequiere decisión de diseño antes de implementarpriority:highAlta prioridadAlta prioridadStatus: Open.#842 In lobinuxsoft/kooch;The four point-shadow cubes go to whoever is nearest, and swap every time the viewer moves
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:mediumComplejidad moderadaComplejidad moderadapriority:highAlta prioridadAlta prioridadStatus: Open.#841 In lobinuxsoft/kooch;The contact-shadow march has no cap, and its off switch is unreachable where it matters
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:easyTarea sencilla, buen punto de entradaTarea sencilla, buen punto de entradanext-sessionContinuar en la próxima sesiónContinuar en la próxima sesiónperformancePerformance optimization / hot path / scalingPerformance optimization / hot path / scalingpriority:highAlta prioridadAlta prioridadStatus: Open.#839 In lobinuxsoft/kooch;- Status: Open.#835 In lobinuxsoft/kooch;
The profiler names the containing function, so "Render" reads as physics
area:editorEditor — panels, inspector, asset browser, gizmos, project flowEditor — panels, inspector, asset browser, gizmos, project flowdifficulty:easyTarea sencilla, buen punto de entradaTarea sencilla, buen punto de entradapriority:mediumPrioridad mediaPrioridad mediaStatus: Open.#833 In lobinuxsoft/kooch;Edit a build preset with toggles instead of hand-written RON
area:editorEditor — panels, inspector, asset browser, gizmos, project flowEditor — panels, inspector, asset browser, gizmos, project flowdifficulty:mediumComplejidad moderadaComplejidad moderadapriority:mediumPrioridad mediaPrioridad mediaStatus: Open.#831 In lobinuxsoft/kooch;Graphics settings the player can change while the game runs
area:renderRender pipeline — passes, materials, post-processing, sky, shadowsRender pipeline — passes, materials, post-processing, sky, shadowsdifficulty:hardTarea compleja, requiere investigaciónTarea compleja, requiere investigaciónpriority:highAlta prioridadAlta prioridadStatus: Open.#830 In lobinuxsoft/kooch;The editor's crates build with everything on, without flags
area:editorEditor — panels, inspector, asset browser, gizmos, project flowEditor — panels, inspector, asset browser, gizmos, project flowdifficulty:easyTarea sencilla, buen punto de entradaTarea sencilla, buen punto de entradapriority:mediumPrioridad mediaPrioridad mediaStatus: Open.#829 In lobinuxsoft/kooch;