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Releases: loki79uk/FS25_UniversalAutoload

v1.0.2.8

25 May 16:20

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v1.0.2.8 - Fix for issue in #499

  • The unloading rotation/offset feature should have been SP only for now

Note: MP implementation requires synchronisation of server only values with client

v1.0.2.7

09 May 10:00

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v1.0.2.7 - Adjust Unloading Postion

  • Fix for #492
  • Fix for Stephan-S/FS25_AutoDrive#522
  • First attempt at adding features for #483
    • New key bindings added to adjust the unload position for each trailer
    • "Adjust Unload Position" should be activated before other keys (shift position and rotate) will work
    • Lateral shift is limited to half of the load volume length
    • Rotation is limited to 90 degrees (for now)
    • SINGLE PLAYER ONLY (since currently only the server knows about unload position)

Note: Version number is still out of sync with the latest ModHub hot fix v1.1.1.0

v1.0.2.6

11 Apr 08:09

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v1.0.2.6 - Fix for #489

The physics and tension belt issue in #489 was related to the auto save on MP games. When saving the game, pallets must be added back to physics, but now in this version they are removed again (if needed) after saving is complete.

Note: This fix is not included in the latest ModHub hot fix v1.1.1.0, but since it isn't game breaking GIANTS will not want to do another update there. Please consider this release as the latest development release, once the physics issues are confirmed stable I will push another update to ModHub.

v1.0.2.5

05 Apr 21:44

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v1.0.2.5 - Fix (again) for #476

With all the panic getting back from holiday and fixing #486 I broke the physics toggle setting in MP. I only just remembered to test it now.

Note: This MP fix is not included in the latest ModHub hot fix v1.1.1.0, but since it isn't game breaking GIANTS will not want to do another update there

v1.0.2.4

05 Apr 18:30

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v1.0.2.4 - Fix for #486

  • Add pallets back to physics if needed when exiting game without saving
  • Added new functions addPalletsToPhysicsForVehicle and removePalletsFromPhysicsForVehicle
  • Removed toggle physics console command (we can use the global setting now)

v1.0.2.3

24 Mar 16:06

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v1.0.2.3 - Small tweak to last release

I think this will potentially have less impact on other uses of delete, since nodeId should always exist.
I'm not sure about dynamicMountTriggerId, there could be legitimate cases where it is not expected to be used.

If you notice any weird behaviour with either, please try the other one and let me know!

v1.0.2.2

24 Mar 12:27

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v1.0.2.2 - Fix log errors on exit game without saving

Prevents errors in the log when deleting pallets/bales/objects that were removed from physics that occurred when exiting the game without saving.

v1.0.2.1

13 Mar 20:55

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v1.0.2.1 - Admin Permissions for MP settings

  • Added admin permissions to change global settings in MP
    • After logging in as admin, the global settings menu will be unlocked
    • Global settings changed by admin are pushed to server and synced with all players
    • Global settings are saved in the server settings file (will persist after reload)
  • Added new label for "Local Settings" in global menu (please check translations!)
    • Local settings are stored in local mod settings for each player
  • Fix for #476 - could not continue loading in MP

v1.0.2.0

12 Mar 12:45

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v1.0.2.0 - Another fix for #476

  • Now correctly activates enable/disable physics for loaded pallets
  • Also correctly updates pallet positions when removed from physics (strapped)
  • showDebug and highPriority loaded from local settings file in MP
  • Other global setting values are loaded from server after connection

v1.0.1.9

06 Mar 20:02

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v1.0.1.9 - Fix for #476

  • Add server setting for "removePhysics" to Player.readStream/writeStream

Note: untested, but should work and low risk change