Releases: loki79uk/FS25_UniversalAutoload
v1.0.2.8
v1.0.2.7
v1.0.2.7 - Adjust Unloading Postion
- Fix for #492
- Fix for Stephan-S/FS25_AutoDrive#522
- First attempt at adding features for #483
- New key bindings added to adjust the unload position for each trailer
- "Adjust Unload Position" should be activated before other keys (shift position and rotate) will work
- Lateral shift is limited to half of the load volume length
- Rotation is limited to 90 degrees (for now)
- SINGLE PLAYER ONLY (since currently only the server knows about unload position)
Note: Version number is still out of sync with the latest ModHub hot fix v1.1.1.0
v1.0.2.6
v1.0.2.6 - Fix for #489
The physics and tension belt issue in #489 was related to the auto save on MP games. When saving the game, pallets must be added back to physics, but now in this version they are removed again (if needed) after saving is complete.
Note: This fix is not included in the latest ModHub hot fix v1.1.1.0, but since it isn't game breaking GIANTS will not want to do another update there. Please consider this release as the latest development release, once the physics issues are confirmed stable I will push another update to ModHub.
v1.0.2.5
v1.0.2.5 - Fix (again) for #476
With all the panic getting back from holiday and fixing #486 I broke the physics toggle setting in MP. I only just remembered to test it now.
Note: This MP fix is not included in the latest ModHub hot fix v1.1.1.0, but since it isn't game breaking GIANTS will not want to do another update there
v1.0.2.4
v1.0.2.3
v1.0.2.3 - Small tweak to last release
I think this will potentially have less impact on other uses of delete, since nodeId should always exist.
I'm not sure about dynamicMountTriggerId, there could be legitimate cases where it is not expected to be used.
If you notice any weird behaviour with either, please try the other one and let me know!
v1.0.2.2
v1.0.2.1
v1.0.2.1 - Admin Permissions for MP settings
- Added admin permissions to change global settings in MP
- After logging in as admin, the global settings menu will be unlocked
- Global settings changed by admin are pushed to server and synced with all players
- Global settings are saved in the server settings file (will persist after reload)
- Added new label for "Local Settings" in global menu (please check translations!)
- Local settings are stored in local mod settings for each player
- Fix for #476 - could not continue loading in MP
v1.0.2.0
v1.0.2.0 - Another fix for #476
- Now correctly activates enable/disable physics for loaded pallets
- Also correctly updates pallet positions when removed from physics (strapped)
showDebugandhighPriorityloaded from local settings file in MP- Other global setting values are loaded from server after connection