Release Candidate v6.4.0#127
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Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
…, fix endpoint URL and implement proper request/response structures Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
Co-authored-by: kirre-bylund <4068377+kirre-bylund@users.noreply.github.com>
…ogging methods SaveConfig() causes GConfig to flush the entire DefaultGame.ini which can overwrite or wipe settings from other plugins/systems stored in the same file. TryUpdateDefaultConfigFile() writes only the diff of changed properties for this class's section without triggering a full file rewrite, preserving all other sections in DefaultGame.ini. Fixes: lootlocker/index#1411
…fig ini overwrite - LootLockerServerConfigSaveTest.cpp: verifies EnableFileLogging/DisableFileLogging do not break DefaultGame.ini for other plugins and that settings are actually written to disk. Test was run against SaveConfig() (bug) to confirm failure, then against TryUpdateDefaultConfigFile() (fix) to confirm passage. - scripts/run-tests.ps1: headless test runner (BuildPlugin + UnrealEditor-Cmd) - .gitignore: also ignore Temp~/ (VerificationProject scratch directory)
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