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lordubbe edited this page Apr 30, 2014 · 9 revisions

Welcome to the OOSE_HandIn wiki! This is the wiki for the game 'OOSE Nest' (working title), which is currently in its pre-pre-alpha stage. It started out as a hand-in for the course 'Object-Oriented Software Engineering', which is a 4th semester course on the study Medialogy.

The Game

'OOSE Nest' (working title) is a first-person dungeon crawler with an infinite amount of procedurally generated levels. The aim of the game is to get as far down in the depths of the dungeon, while killing its pesky inhabitants, collecting points.

Documentation

UML diagram of the project An interactive version of the UML diagram has been saved in the main folder of the repository.

How to Play

If you do not see the build in the repository, open a scene in Unity3D (preferably menuScreenWorking in Assets/Jacob) and check the build settings. If three scenes are listed as active, press build and save to your desired destination. You should now be able to play the game!

Use WASD and the arrowkeys to navigate around the dungeon, and look around and attack using the mouse. In each level there is an entrance to a deeper level, marked by a greenish light and a hanging chain. Jump into this to proceed onto the next level.

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