Direct matrix manipulation of Node2D#43
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Barliesque wants to merge 2 commits intolrrrs:masterfrom
Barliesque:master
Open
Direct matrix manipulation of Node2D#43Barliesque wants to merge 2 commits intolrrrs:masterfrom Barliesque:master
Barliesque wants to merge 2 commits intolrrrs:masterfrom
Barliesque:master
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- get localMatrix() returns a clone of the node matrix - set localMatrix() applies a clone of the supplied matrix and updates all transform properties - get localMatrix2D() converts the node matrix to a 2D transform matrix, as used by DisplayObject.transform - set localMatrix2D() builds a new node matrix from a 2D transform matrix
Added support for 2D matrix control
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I've added getter/setters to enable direct manipulation of the local model matrix, as well as a flag matrixOverride which gives those methods full control.
This makes it possible:
...to skew objects
...to duplicate transformations of a conventional DisplayObject, for instance, as it's tweened on a MovieClip timeline