Add pixel echo tool — chromatic echo compositor - #12
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Ninth generative tool, after the referenced glitch reel: chunky pixel shapes (squares, hollow frames, L-brackets, bars) trail stacks of offset copies climbing a color ramp, a central spine of color-cycling blocks scrolls like a conveyor, and pixel debris twinkles across the field — everything quantized to a grid snap so motion reads as hard pixel steps. Echo offsets breathe on per-shape sines, shapes glitch-jump at a slider-set rate, and clicking the field drops a new echo shape. Digidelic (brand-neon ramp, default) / Arcade (reference rainbow) / Ghost palettes, 1:1 or 4:5, play/pause, deterministic reseed, 2x PNG export, 6s WebM recording. Includes the standalone dist build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XYqCAbtULbiHKDZFccNzEa
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What
A ninth generative tool at
tools/pixel-echo/index.html, emulating the referenced glitch reel — made digidelic per the brief: chunky pixel shapes (squares, hollow frames, L-brackets, bars) each trailed by a stack of offset copies climbing a color ramp, a central vertical spine of color-cycling blocks scrolling like a conveyor, and twinkling pixel debris — all snapped hard to a pixel grid on black.How it works
Controls
⟳ ReseedDigidelicgray→blue→cyan→green→yellow→pink, default /Arcadethe reference rainbow /Ghostgrayscale), format (1:1 or 4:5)▶ Export PNG(2160px),⏺ Rec 6s(WebM)Standalone
dist/tools-pixel-echo.htmlincluded.Verification
Driven headlessly with Chromium/Playwright: the composition animates (glitch counter 31 → 64 over the window), the Arcade palette closely matches the reference frame (rainbow echo stacks, spine conveyor, frames/brackets, debris), the default Digidelic palette renders the same composition in brand neons, click-drop works, PNG exports at 2160×2160, and there are no console errors.
🤖 Generated with Claude Code
https://claude.ai/code/session_01XYqCAbtULbiHKDZFccNzEa
Generated by Claude Code