Render repo logo on a transparent canvas in both variants - #35
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Update the logo skill (make_logo.py + SKILL.md) so the light and dark logos render on a fully transparent background: the glass badge is a clean cutout with no surrounding gradient or depth treatment (drop shadow / neon halo removed). Composite the gloss sheen instead of pasting it so the badge stays fully opaque, and preserve the alpha channel on output. Regenerate logo-light.png and logo-dark.png. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WyPhBPHTu9YgKu3WX5F3qf
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Updates the logo skill so the light and dark logos render on a fully transparent background, matching the transparent-canvas style now used on the homepage.
Changes
.claude/skills/logo/make_logo.py— transparent canvas in both variants (no light/dark gradient or radial pool); removed the depth-behind-badge treatment (drop shadow / neon halo) so the glass badge is a clean cutout; composite the gloss sheen instead of pasting it so the badge stays fully opaque; preserve the alpha channel on output. Dropped the now-unusedBG_*/LIGHT_*palette constants..claude/skills/logo/SKILL.md— documented the transparent-canvas design (removed canvas-gradient palette rows and the depth row; updated the variant table and rationale).logo-light.png/logo-dark.png— regenerated. Validated RGBA, transparent corners (alpha 0), opaque badge (alpha 255), title present.The repo's
TITLEanddraw_heroglyph are unchanged.🤖 Generated with Claude Code
https://claude.ai/code/session_01WyPhBPHTu9YgKu3WX5F3qf
Generated by Claude Code