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Render repo logo on a transparent canvas in both variants - #35

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claude/serene-cannon-o90msa
Jun 21, 2026
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Render repo logo on a transparent canvas in both variants#35
mahynski merged 1 commit into
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claude/serene-cannon-o90msa

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Updates the logo skill so the light and dark logos render on a fully transparent background, matching the transparent-canvas style now used on the homepage.

Changes

  • .claude/skills/logo/make_logo.py — transparent canvas in both variants (no light/dark gradient or radial pool); removed the depth-behind-badge treatment (drop shadow / neon halo) so the glass badge is a clean cutout; composite the gloss sheen instead of pasting it so the badge stays fully opaque; preserve the alpha channel on output. Dropped the now-unused BG_*/LIGHT_* palette constants.
  • .claude/skills/logo/SKILL.md — documented the transparent-canvas design (removed canvas-gradient palette rows and the depth row; updated the variant table and rationale).
  • logo-light.png / logo-dark.png — regenerated. Validated RGBA, transparent corners (alpha 0), opaque badge (alpha 255), title present.

The repo's TITLE and draw_hero glyph are unchanged.

🤖 Generated with Claude Code

https://claude.ai/code/session_01WyPhBPHTu9YgKu3WX5F3qf


Generated by Claude Code

Update the logo skill (make_logo.py + SKILL.md) so the light and dark
logos render on a fully transparent background: the glass badge is a clean
cutout with no surrounding gradient or depth treatment (drop shadow / neon
halo removed). Composite the gloss sheen instead of pasting it so the badge
stays fully opaque, and preserve the alpha channel on output. Regenerate
logo-light.png and logo-dark.png.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WyPhBPHTu9YgKu3WX5F3qf
@mahynski
mahynski merged commit 456a951 into main Jun 21, 2026
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@mahynski
mahynski deleted the claude/serene-cannon-o90msa branch June 21, 2026 11:44
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2 participants