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Frame Traits
J. Arena edited this page May 1, 2026
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Frame Traits define special abilities, bonuses, and features granted to a Frame. Each Frame can have multiple traits defined in its traits array. Frames can have zero or more traits.
IFrameTraitData: {
"name": string,
"description": string,
"actions"?: IActionData[],
"bonuses"?: IBonusData[]
"synergies"?: ISynergyData[]
"deployables"?: IDeployableData[],
"counters"?: ICounterData[],
"integrated"?: string[]
"special_equipment"?: string[]
"active_effects"?: IActiveEffects[],
},The name of the Frame Trait.
Flavor text for Compendium and expanded item cards. HTML syntax is allowed.
See ItemActionData
See ItemBonusData
See ItemSynergyData
See ItemCounterData
An array of strings listing integrated equipment IDs granted by this trait. Integrated equipment does not occupy mount space and cannot be removed.
An array of strings listing special equipment IDs granted by this trait. Special equipment is not automatically equipped and must be manually installed.
See Effect Objects
from lancer-data/lib/frames.json
"traits": [
{
"name": "Invert Cockpit",
"description": "You may Mount or Dismount the Minotaur for the first time each round as a free action. Additionally, the Minotaur doesn’t become Impaired when you Eject.",
"actions": [
{
"name": "Mount/Dismount (Invert Cockpit)",
"activation": "Free",
"frequency": "1/round",
"detail": "You may Mount or Dismount the Minotaur for the first time each round as a free action."
}
],
"synergies": [
{
"locations": ["eject"],
"detail": "The Minotaur doesn’t become Impaired when you Eject."
}
]
},
{
"name": "Internal Metafold",
"description": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed.",
"active_effects": [
{
"name": "Internal Metafold",
"detail": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed."
}
]
},
{
"name": "Localized Maze",
"description": "Hostile characters cannot pass through a space occupied by the Minotaur for any reason, and must always stop moving when Engaged with it, regardless of Size.",
"active_effects": [
{
"name": "Localized Maze",
"detail": "Hostile characters cannot pass through a space occupied by you for any reason, and must always stop moving when Engaged with you, regardless of Size."
}
]
}
],Pilot Data
Licensed Data
Other
- Manifest (lcp_manifest.json)
- Base Actions (actions.json)
- Downtime Actions (actions.json)
- Environments (environments.json)
- Manufacturers (manufacturers.json)
- SITREPs (sitreps.json)
- Statuses & Conditions (statuses.json)
- Tables (tables.json)
- Lists (lists.json)
- Tags (tags.json)
- Custom Stat Data (custom_stats.json)