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Frame Traits

J. Arena edited this page May 1, 2026 · 2 revisions

Overview

Frame Traits define special abilities, bonuses, and features granted to a Frame. Each Frame can have multiple traits defined in its traits array. Frames can have zero or more traits.

Definition

IFrameTraitData: {
  "name": string,
  "description": string,
  "actions"?: IActionData[],
  "bonuses"?: IBonusData[]
  "synergies"?: ISynergyData[]
  "deployables"?: IDeployableData[],
  "counters"?: ICounterData[],
  "integrated"?: string[]
  "special_equipment"?: string[]
  "active_effects"?: IActiveEffects[],
},

Required Fields

name

The name of the Frame Trait.

description

Flavor text for Compendium and expanded item cards. HTML syntax is allowed.

Optional Fields

actions

See ItemActionData

bonuses

See ItemBonusData

synergies

See ItemSynergyData

deployables

See ItemDeployableData

counters

See ItemCounterData

integrated

An array of strings listing integrated equipment IDs granted by this trait. Integrated equipment does not occupy mount space and cannot be removed.

special_equipment

An array of strings listing special equipment IDs granted by this trait. Special equipment is not automatically equipped and must be manually installed.

active_effects

See Effect Objects

Examples

from lancer-data/lib/frames.json

"traits": [
  {
    "name": "Invert Cockpit",
    "description": "You may Mount or Dismount the Minotaur for the first time each round as a free action. Additionally, the Minotaur doesn’t become Impaired when you Eject.",
    "actions": [
      {
        "name": "Mount/Dismount (Invert Cockpit)",
        "activation": "Free",
        "frequency": "1/round",
        "detail": "You may Mount or Dismount the Minotaur for the first time each round as a free action."
      }
    ],
    "synergies": [
      {
        "locations": ["eject"],
        "detail": "The Minotaur doesn’t become Impaired when you Eject."
      }
    ]
  },
  {
    "name": "Internal Metafold",
    "description": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed.",
    "active_effects": [
      {
        "name": "Internal Metafold",
        "detail": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed."
      }
    ]
  },
  {
    "name": "Localized Maze",
    "description": "Hostile characters cannot pass through a space occupied by the Minotaur for any reason, and must always stop moving when Engaged with it, regardless of Size.",
    "active_effects": [
      {
        "name": "Localized Maze",
        "detail": "Hostile characters cannot pass through a space occupied by you for any reason, and must always stop moving when Engaged with you, regardless of Size."
      }
    ]
  }
],

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