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17 changes: 17 additions & 0 deletions apps/parser/src/clutches.ts
Original file line number Diff line number Diff line change
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import type { DemoFile, NewClutch } from "./types.js";

export const createClutches = (data: DemoFile, matchId: string) => {
const clutches: NewClutch[] = [];
for (const clutch of data.clutches) {
clutches.push({
matchId,
clutcherKillCount: clutch.clutcherKillCount,
clutcherSteamId: clutch.clutcherSteamId,
hasWon: clutch.hasWon,
opponentCount: clutch.opponentCount,
roundNumber: clutch.roundNumber,
clutcherSurvived: clutch.clutcherSurvived,
});
}
return clutches;
};
91 changes: 91 additions & 0 deletions apps/parser/src/duels.ts
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import type { DemoFile, NewDuel } from "./types.js";

type DuelsMap = Map<string, Map<string, NewDuel>>;

const getOrCreateDuelMap = (duelsMap: DuelsMap, playerId: string) => {
let duels = duelsMap.get(playerId);
if (!duels) {
duels = new Map<string, NewDuel>();
duelsMap.set(playerId, duels);
}
return duels;
};

const getOrCreateDuel = (
duels: Map<string, NewDuel>,
playerA: string,
playerB: string,
matchId: string,
): NewDuel => {
let duel = duels.get(playerB);
if (!duel) {
duel = {
playerA_steamId: playerA,
playerB_steamId: playerB,
kills: 0,
deaths: 0,
matchId,
};
duels.set(playerB, duel);
}
return duel;
};

export const createDuels = (data: DemoFile, matchId: string) => {
const duelsMap: DuelsMap = new Map();
const playerIds = Object.keys(data.players).map(String);

for (const playerA of playerIds) {
const map = new Map<string, NewDuel>();

for (const playerB of playerIds) {
if (playerA === playerB) continue;

map.set(playerB, {
playerA_steamId: playerA,
playerB_steamId: playerB,
kills: 0,
deaths: 0,
matchId,
});
}

duelsMap.set(playerA, map);
}

for (const kill of data.kills) {
const killerId = kill.killerSteamId;
const victimId = kill.victimSteamId;

if (
kill.killerSide !== kill.victimSide &&
kill.killerSteamId !== "0" &&
kill.victimSteamId !== "0"
) {
const killerDuels = getOrCreateDuelMap(duelsMap, killerId);
const victimDuels = getOrCreateDuelMap(duelsMap, victimId);

const killerDuel = getOrCreateDuel(
killerDuels,
killerId,
victimId,
matchId,
);

const victimDuel = getOrCreateDuel(
victimDuels,
victimId,
killerId,
matchId,
);

killerDuel.kills += 1;
victimDuel.deaths += 1;
}
}

const duels = Array.from(duelsMap.values()).flatMap((duel) =>
Array.from(duel.values()),
);
return duels;
};
10 changes: 10 additions & 0 deletions apps/parser/src/match.ts
Original file line number Diff line number Diff line change
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import type { DemoFile, NewMatch } from "./types.js";

export const createMatch = (data: DemoFile) => {
const newMatch: NewMatch = {
date: data.date,
id: data.checksum,
map: data.mapName,
};
return newMatch;
};
185 changes: 185 additions & 0 deletions apps/parser/src/players.ts
Original file line number Diff line number Diff line change
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import { WeaponName } from "@akiver/cs-demo-analyzer";
import type { DemoFile, DemoPlayer, NewPlayer } from "./types.js";

type PlayerStats = {
totalFlashes: number;
totalSmokes: number;
totalMolotovs: number;
totalHes: number;
flashAssists: number;
enemiesFlashed: number;
friendsFlashed: number;
selfFlashed: number;
enemiesBlindTime: number;
friendsBlindTime: number;
selfBlindTime: number;
heDamage: number;
heTeamDamage: number;
};

const getOrCreatePlayerStats = (
steamId: string,
playerStatsMap: Map<string, PlayerStats>,
): PlayerStats => {
let stats = playerStatsMap.get(steamId);
if (!stats) {
stats = {
totalFlashes: 0,
totalHes: 0,
totalMolotovs: 0,
totalSmokes: 0,
enemiesBlindTime: 0,
friendsBlindTime: 0,
enemiesFlashed: 0,
flashAssists: 0,
friendsFlashed: 0,
selfBlindTime: 0,
selfFlashed: 0,
heDamage: 0,
heTeamDamage: 0,
};
playerStatsMap.set(steamId, stats);
}
return stats;
};

export const calculateAggregatedStats = (data: DemoFile) => {
const playerStatsMap = new Map<string, PlayerStats>();

for (const shot of data.shots) {
const playerStats = getOrCreatePlayerStats(
shot.playerSteamId,
playerStatsMap,
);
switch (shot.weaponName) {
case WeaponName.Smoke:
playerStats.totalSmokes += 1;
break;
case WeaponName.Flashbang:
playerStats.totalFlashes += 1;
break;
case WeaponName.Molotov:
playerStats.totalMolotovs += 1;
break;
case WeaponName.Incendiary:
playerStats.totalMolotovs += 1;
break;
case WeaponName.HEGrenade:
playerStats.totalHes += 1;
break;
}
}

for (const flash of data.playersFlashed) {
const playerStats = getOrCreatePlayerStats(
flash.flasherSteamId,
playerStatsMap,
);

if (flash.flasherSide === flash.flashedSide) {
// Se bangou
if (flash.flashedSteamId === flash.flasherSteamId) {
playerStats.selfFlashed++;
playerStats.selfBlindTime += flash.duration;
}
// Bangou amigo
else {
playerStats.friendsFlashed++;
playerStats.friendsBlindTime += flash.duration;
}
// Bangou o inimigo
} else {
playerStats.enemiesFlashed++;
playerStats.enemiesBlindTime += flash.duration;
}
}

for (const damage of data.damages) {
const playerStats = getOrCreatePlayerStats(
damage.attackerSteamId,
playerStatsMap,
);
if (damage.weaponName === WeaponName.HEGrenade) {
if (damage.attackerSide !== damage.victimSide) {
playerStats.heDamage += damage.healthDamage;
}
// HE no amigo
else if (damage.attackerSteamId !== damage.victimSteamId) {
playerStats.heTeamDamage += damage.healthDamage;
}
}
}

for (const kill of data.kills) {
if (kill.assisterSteamId) {
const playerStats = getOrCreatePlayerStats(
kill.assisterSteamId,
playerStatsMap,
);
if (kill.isAssistedFlash) {
playerStats.flashAssists++;
}
}
}

const newPlayerMap = new Map<string, NewPlayer>();
Object.entries(data.players).forEach(
([steamId, player]: [string, DemoPlayer]) => {
const playerStats = getOrCreatePlayerStats(steamId, playerStatsMap);
const newPlayerData = {
steamId,
name: player.name,
score: player.score,
mvpCount: player.mvpCount,
winCount: player.winCount,
crosshairShareCode: player.crosshairShareCode,
color: player.color,
killCount: player.killCount,
deathCount: player.deathCount,
assistCount: player.assistCount,
killDeathRatio: player.killDeathRatio,
kast: player.kast,
bombDefusedCount: player.bombDefusedCount,
bombPlantedCount: player.bombPlantedCount,
healthDamage: player.healthDamage,
armorDamage: player.armorDamage,
utilityDamage: player.utilityDamage,
headshotCount: player.headshotCount,
headshotPercent: player.headshotPercent,
hostageRescuedCount: player.hostageRescuedCount,
averageKillPerRound: player.averageKillPerRound,
averageDeathPerRound: player.averageDeathPerRound,
averageDamagePerRound: player.averageDamagePerRound,
utilityDamagePerRound: player.utilityDamagePerRound,
firstKillCount: player.firstKillCount,
firstDeathCount: player.firstDeathCount,
firstTradeDeathCount: player.firstTradeDeathCount,
tradeDeathCount: player.tradeDeathCount,
tradeKillCount: player.tradeKillCount,
firstTradeKillCount: player.firstTradeKillCount,
oneKillCount: player.oneKillCount,
twoKillCount: player.twoKillCount,
threeKillCount: player.threeKillCount,
fourKillCount: player.fourKillCount,
fiveKillCount: player.fiveKillCount,
hltvRating: player.hltvRating,
hltvRating2: player.hltvRating2,
enemiesBlindTime: playerStats.enemiesBlindTime,
enemiesFlashed: playerStats.enemiesFlashed,
selfFlashed: playerStats.selfFlashed,
selfBlindTime: playerStats.selfBlindTime,
friendsFlashed: playerStats.friendsFlashed,
friendsBlindTime: playerStats.friendsBlindTime,
flashAssists: playerStats.flashAssists,
heDamage: playerStats.heDamage,
heTeamDamage: playerStats.heTeamDamage,
totalFlashes: playerStats.totalFlashes,
totalHes: playerStats.totalHes,
totalMolotovs: playerStats.totalMolotovs,
totalSmokes: playerStats.totalSmokes,
};
newPlayerMap.set(steamId, newPlayerData);
},
);
return newPlayerMap;
};
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