Fixes for 47.X + Updates for 48.X + 49.X - #23
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Now uses a *Native Patch* on `Bloon.Degrade`, which is need b/c the Harmony patch crashes the game now :) > Credit to GrahamKracker for figuring this out <3 Added Last Resort and Enchanted Glade. > Enchanted Glade uses #Ouch's image b/c the `VanillaSprites` Enum is missing that map's image. Fix both uses of `BloonWorthMutator` missing a `bloonPropertiesToRemove` value. (Rubber to Gold was changed)
Think this should fix bosses not spawning outside of BTD6Rogue's modes (i.e. Boss Challenge)
dustinsoftware
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Thanks so much! This fixed the mod on 47.
+ Fixed Enchanted Glade's Map Image + Added Spa Pits Map + Added Spike Factory Paragon
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Some Updates for 48.X!
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Fixes Boss Challenge/Rush and Mini/Final Boss tiles in Rogue Legends
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49.X Todo list:
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Added Silas and support for Dirk the Dino. > **All** modded Heroes should be supported now. Added support for `OGDarksTowers`. Added support for `Powers In Shop` > Defaults to only Banana Farmers & Techbots. Added support for Powers Pro as Towers > Requires `Powers-In-Shop`, Defaults to disabled. Moved `Tower` folder to `Towers`. RoundManager drives me insane. > don't use the restart button. it fucks shit up later.
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Forgot `OGDarksTowers` had paragons :clown: also fixed a bug where `CreateTowerChoiceData` tried to make a `TowerChoice` for tier 4/5 Powers Pro (and logging failing to do so.)
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…o set up the boss UI mod is fucked until someone figures out another way to get the game to set up the boss UI (see `InGame_Initialise.cs`)
buggy but at least doesn't crash now
Added **Skywarden** Tower. Added **Ascent** Map. Tower and Hero Choices no longer offer Monkeys/Heros you don't have them unlocked. **Desperado**: `TowerAmountRanges` changed to 2 to 4 for all paths. (+1 Desperado for top path, -1 for bottom path.) **Retribution Bloon**: Now starts spawning on round 101. (will not spawn during the 5th boss) Tried to fix crashes after restarting during a boss (#1), it didn't work. _sigh..._ Deprecated `AllowProPowersAsMonkeys` option. Added an `Elite` bool to `RogueBloon` (does nothing rn)
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Now uses a Native Patch on
Bloon.Degrade, which is need b/c the Harmony patch crashes the game now :)Added Last Resort and Enchanted Glade.
Fix both uses of
BloonWorthMutatormissing abloonPropertiesToRemovevalue.