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20b7c53
New translations resources.resx (Romanian)
mf366-dev Apr 9, 2026
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New translations resources.resx (French)
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New translations resources.resx (Spanish)
mf366-dev Apr 9, 2026
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New translations resources.resx (Afrikaans)
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New translations resources.resx (Arabic)
mf366-dev Apr 9, 2026
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New translations resources.resx (Catalan)
mf366-dev Apr 9, 2026
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New translations resources.resx (Czech)
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New translations resources.resx (Danish)
mf366-dev Apr 9, 2026
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New translations resources.resx (German)
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New translations resources.resx (Greek)
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New translations resources.resx (Finnish)
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New translations resources.resx (Hebrew)
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New translations resources.resx (Hungarian)
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New translations resources.resx (Italian)
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New translations resources.resx (Japanese)
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New translations resources.resx (Korean)
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New translations resources.resx (Dutch)
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New translations resources.resx (Norwegian)
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New translations resources.resx (Polish)
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New translations resources.resx (Portuguese)
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New translations resources.resx (Russian)
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New translations resources.resx (Slovak)
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New translations resources.resx (Serbian (Cyrillic))
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New translations resources.resx (Swedish)
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New translations resources.resx (Turkish)
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New translations resources.resx (Ukrainian)
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New translations resources.resx (Chinese Simplified)
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New translations resources.resx (Chinese Traditional)
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New translations resources.resx (English)
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New translations resources.resx (Vietnamese)
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New translations resources.resx (Portuguese, Brazilian)
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New translations resources.resx (Portuguese, Brazilian)
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254 changes: 254 additions & 0 deletions af/src/DoomMapGuessr.App/Strings/Resources.af-ZA.resx
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" xmlns="" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<data name="App.Title" xml:space="preserve">
<value>DoomMapGuessr</value>
</data>
<data name="App.AuthorName" xml:space="preserve">
<value>Matthew</value>
</data>
<data name="Greetings.HelloWorld" xml:space="preserve">
<value>Hello, world!</value>
</data>
<data name="Menu.Home" xml:space="preserve">
<value>Home</value>
</data>
<data name="Menu.Settings" xml:space="preserve">
<value>Settings</value>
</data>
<data name="Generics.Language" xml:space="preserve">
<value>Language</value>
</data>
<data name="App.ShortDescription" xml:space="preserve">
<value>The GeoGuessr of Doom.</value>
</data>
<data name="Settings.Language.InputFieldPrompt" xml:space="preserve">
<value>App Language:</value>
</data>
<data name="Settings.Language.FollowSystem" xml:space="preserve">
<value>Follow system</value>
</data>
<data name="Settings.UI" xml:space="preserve">
<value>UI</value>
</data>
<data name="Settings.UI.DarkTheme" xml:space="preserve">
<value>Dark Theme</value>
</data>
<data name="Settings.UI.UseCustomTheme" xml:space="preserve">
<value>Use custom theme</value>
</data>
<data name="Settings.DoomScreenshots" xml:space="preserve">
<value>Gameplay Screenshots</value>
</data>
<data name="Settings.AspectRatio" xml:space="preserve">
<value>Aspect Ratio</value>
</data>
<data name="Settings.AspectRatio.MaintainProportions" xml:space="preserve">
<value>Maintain Proportions</value>
</data>
<data name="Generics.Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="Settings.Color.MaintainColor" xml:space="preserve">
<value>Original color</value>
</data>
<data name="Settings.Color.Achromatopsia" xml:space="preserve">
<value>Achromatopsia (monochromacy)</value>
</data>
<data name="Settings.Color.Tritanopia" xml:space="preserve">
<value>Tritanopia (blue-blindness)</value>
</data>
<data name="Settings.Color.Protanopia" xml:space="preserve">
<value>Protanopia (red-blindness)</value>
</data>
<data name="Settings.Color.Deuteranopia" xml:space="preserve">
<value>Deuteranopia (green-blindness)</value>
</data>
<data name="Settings.DoomScreenshots.SourceBlacklist" xml:space="preserve">
<value>Screenshot Source Blacklist</value>
</data>
<data name="Generics.Add" xml:space="preserve">
<value>Add</value>
</data>
<data name="Generics.Remove" xml:space="preserve">
<value>Remove</value>
</data>
<data name="Generics.RemoveAll" xml:space="preserve">
<value>Remove All</value>
</data>
<data name="Generics.Edit" xml:space="preserve">
<value>Edit</value>
</data>
<data name="Generics.Save" xml:space="preserve">
<value>Save</value>
</data>
<data name="Menu.ClassicMode" xml:space="preserve">
<value>Classic Mode</value>
</data>
<data name="Menu.GeoGuessrMode" xml:space="preserve">
<value>GeoGuessr Mode</value>
</data>
<data name="Menu.Achievements" xml:space="preserve">
<value>Achievements &amp; Items</value>
</data>
<data name="News.Unlockables" xml:space="preserve">
<value>Your Items</value>
</data>
<data name="News.Unlockables.Description" xml:space="preserve">
<value>Watch your achievements turn into items!
The more you play, the more you get!
From backgrounds to game modes, it's rip and tear until it is done.</value>
</data>
<data name="Generics.NoInternet" xml:space="preserve">
<value>No connection available</value>
</data>
<data name="Generics.Retry" xml:space="preserve">
<value>Retry</value>
</data>
<data name="News.LegacyOfRustNew" xml:space="preserve">
<value>Legacy of Rust joins the alignment!</value>
</data>
<data name="News.LegacyOfRustNew.Description" xml:space="preserve">
<value>The latest WAD to be developed by id Software joins the alignment of guessable WADs in this major DoomMapGuessr update!
What are you waiting for?
Start guessing now!</value>
</data>
<data name="Generics.ComingSoon" xml:space="preserve">
<value>Coming Soon</value>
</data>
<data name="Greetings.Regular01" xml:space="preserve">
<value>Ready to start guessing?</value>
</data>
<data name="Greetings.Regular02" xml:space="preserve">
<value>These screenshots won't guess themselves...</value>
</data>
<data name="Greetings.CreepyHour01" xml:space="preserve">
<value>Brave yet foolish.</value>
</data>
<data name="Greetings.Sunset01" xml:space="preserve">
<value>Cozy sunset, cozy guessing!</value>
</data>
<data name="News.SeeOnGitHub" xml:space="preserve">
<value>See on GitHub</value>
</data>
</root>
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