Self-Driving Car Engineer Nanodegree Program
The implementation of the Model-predictive controller is strongly based on the code of the previous lesson. A kinematic model is used and it is sufficient to project course of the vehicle depending on the two actuators (acceleration and steering) with the required precision.
Some of the differences compared to the lesson code will be explained below.
The simulation involves some latency between sensoring (positon, orientation and speed) and actuation (acceleration and steering), very much comparable to any complex mechatronic control system on a real vehicle. This means that at time t = t0, there is a timestep t = t0 + t_latency, which is the next time at which we can influence the vehicles movement with our actuation. The time between t0 and t0 + t_latency will have (already) passed when our actuation is calculated and passed on.
In order to calculate the best-fitting actuation, not the current the state of the vehicle at t0, but the projected state at t0 + t_latency is considered. This is done by applying the simple kinematic model to the sensed position, orientation and speed at t0.
The MPC "sees the world" from the vehicles point of view. That means that the waypoints need to be transformed to that position and orientation, as well as the current state of the vehicles as well. This "results" in px = py = psi_unity = 0 for all times!
The kinematic model of the vehicle is working with SI units, whereas the simulator telemetry data is using miles per hour and normalized throttle and steering. Also, it is using clockwise direction as positive, where as the mathematical world is turning counter clockwise for positive values. Therefore, diverse unit and orientation transformations had to be applied.
I used a fixed reference speed at first. However this is not realistic (unless imagine a really low speed limit). When I think about my realworld driving on a countryside road, the reference speed is built on two facts: --* A general speed limit (100 km/h, I used 50 m/s in the project however) --* The maximum transversal acceleration (I chose 7 m/s^, though great sports cars achieve more than 10 m/s^2) As the transversal acceleration is v^2/R, I had to estimate the radius based on the polynomial coefficients to figure out the reference speed.
I spent by far the most time with a "bug" that results from using C++ with a MATLAB-trained mind. Thus I had to learn that the mph to m/s transformation would not result in the same numbers if you write either of the two
v = 1610/3600 * v;
v = v * 1610/3600;
Same goes for the steering angle limits `` vars_lowerbound[i] = -0.4; // returns a float vars_lowerbound[i] = -25/180 * pi(); // returns an integer (zero!)
Tuning the number and time of the projection steps is a trade-off between calculation performance and stability. I figured that 10 steps with a deltaT of 0.2s, hence a projection/optimization horizon of 2s sufficient.
The other tuning job involves the different weights of the cost function. As the most fundamental requirement is to stay on track and move forward, I started by using only the two cost weights that penalize cross-track and velocity error. Using the other weights (orientation error, actuator use and gradient) in addition to this led to a further improved driving behavior.
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cmake >= 3.5
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All OSes: click here for installation instructions
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make >= 4.1(mac, linux), 3.81(Windows)
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
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gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - [install Xcode command line tools]((https://developer.apple.com/xcode/features/)
- Windows: recommend using MinGW
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- Run either
install-mac.shorinstall-ubuntu.sh. - If you install from source, checkout to commit
e94b6e1, i.e.Some function signatures have changed in v0.14.x. See this PR for more details.git clone https://github.com/uWebSockets/uWebSockets cd uWebSockets git checkout e94b6e1
- Run either
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Ipopt and CppAD: Please refer to this document for installation instructions.
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Eigen. This is already part of the repo so you shouldn't have to worry about it.
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Simulator. You can download these from the releases tab.
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Not a dependency but read the DATA.md for a description of the data sent back from the simulator.
- Clone this repo.
- Make a build directory:
mkdir build && cd build - Compile:
cmake .. && make - Run it:
./mpc.
- It's recommended to test the MPC on basic examples to see if your implementation behaves as desired. One possible example is the vehicle starting offset of a straight line (reference). If the MPC implementation is correct, after some number of timesteps (not too many) it should find and track the reference line.
- The
lake_track_waypoints.csvfile has the waypoints of the lake track. You could use this to fit polynomials and points and see of how well your model tracks curve. NOTE: This file might be not completely in sync with the simulator so your solution should NOT depend on it. - For visualization this C++ matplotlib wrapper could be helpful.)
- Tips for setting up your environment are available here
- VM Latency: Some students have reported differences in behavior using VM's ostensibly a result of latency. Please let us know if issues arise as a result of a VM environment.
We've purposefully kept editor configuration files out of this repo in order to keep it as simple and environment agnostic as possible. However, we recommend using the following settings:
- indent using spaces
- set tab width to 2 spaces (keeps the matrices in source code aligned)
Please (do your best to) stick to Google's C++ style guide.
Note: regardless of the changes you make, your project must be buildable using cmake and make!
More information is only accessible by people who are already enrolled in Term 2 of CarND. If you are enrolled, see the project page for instructions and the project rubric.
- You don't have to follow this directory structure, but if you do, your work will span all of the .cpp files here. Keep an eye out for TODOs.
Help your fellow students!
We decided to create Makefiles with cmake to keep this project as platform agnostic as possible. Similarly, we omitted IDE profiles in order to we ensure that students don't feel pressured to use one IDE or another.
However! I'd love to help people get up and running with their IDEs of choice. If you've created a profile for an IDE that you think other students would appreciate, we'd love to have you add the requisite profile files and instructions to ide_profiles/. For example if you wanted to add a VS Code profile, you'd add:
- /ide_profiles/vscode/.vscode
- /ide_profiles/vscode/README.md
The README should explain what the profile does, how to take advantage of it, and how to install it.
Frankly, I've never been involved in a project with multiple IDE profiles before. I believe the best way to handle this would be to keep them out of the repo root to avoid clutter. My expectation is that most profiles will include instructions to copy files to a new location to get picked up by the IDE, but that's just a guess.
One last note here: regardless of the IDE used, every submitted project must still be compilable with cmake and make./
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