Skip to content

Repository files navigation

Civilization Revolution - Reverse Engineering

Reverse engineering and modding research across all versions of Sid Meier's Civilization Revolution.

Platforms

Directory Platform Engine Status
civrev_ps3/ PS3 (BLUS-30130) Native C++ (Firaxis) EBOOT fully decompiled (69K functions), map generation and spawn algorithm documented, DLC/update patching confirmed working
civrev2/ Android (v1.4.4) Unity 4.5.3f3 (Mono) C# DLLs decompiled, architecture documented (thin C# wrapper over native libTkNativeDll.so)
civrev_ios/ iOS / iPad (v2.4.6) Native (Mach-O) Binary analyzed, combat system, map system, save format documented
civrev_nds/ Nintendo DS Native (ARM9) ROM structure and binary analyzed, game constants documented

Documentation

Each platform directory contains detailed technical documentation:

About

Sid Meier's Civilization Revoution (CivRev) technical research

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages