Reverse engineering and modding research across all versions of Sid Meier's Civilization Revolution.
| Directory | Platform | Engine | Status |
|---|---|---|---|
| civrev_ps3/ | PS3 (BLUS-30130) | Native C++ (Firaxis) | EBOOT fully decompiled (69K functions), map generation and spawn algorithm documented, DLC/update patching confirmed working |
| civrev2/ | Android (v1.4.4) | Unity 4.5.3f3 (Mono) | C# DLLs decompiled, architecture documented (thin C# wrapper over native libTkNativeDll.so) |
| civrev_ios/ | iOS / iPad (v2.4.6) | Native (Mach-O) | Binary analyzed, combat system, map system, save format documented |
| civrev_nds/ | Nintendo DS | Native (ARM9) | ROM structure and binary analyzed, game constants documented |
Each platform directory contains detailed technical documentation:
- PS3: civrev_ps3/docs/
- iOS: civrev_ios/docs/
- Android: civrev2/CLAUDE.md
- NDS: civrev_nds/docs/