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mikz30
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inox2d-wgpu
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Use bitmask optimization for triangle test and clean up old comments
Continuous Integration
#14:
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Support nested meshgroups
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#13:
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unnested(?) meshgroup with dynamic deform (nested not supported yet)
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Split vertex into static (position and uv) and dynamic (deform)
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#11:
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Removed index buffer update, and added a buffer initialization with b…
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#10:
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Updated gitignore
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Add robots meta tag to prevent indexing
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Update README
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Updated render example html for visibility
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Updated readme
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Reverted to working version after retest
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Fixed ios safari compatibility issue. Retest without splitting shaders
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Reverred previous changes for test and added split shaders to test on…
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Refactored shaders
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to test with Depth32FloatStencil8 on ios safari
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Try to fix ios safari compatibility issue by discarding depth buffer …
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#27:
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Fix a mistake on address
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Fixed a mistake on address
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Merge branch 'main' into web-demo
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Update gitignore
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#5:
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Fixed build errors for the library
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Refactored renderer and the render example for simpler usage
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Delete .github/workflows/jekyll-gh-pages.yml
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#2:
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Fixed typo
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Added logging get_current_texture() error
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