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dsp: violins and horns, four players a note #334
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,334 @@ | ||
| # Horns -- a four-piece horn section, as on a funk or disco record. | ||
| # | ||
| # brass.dsp is one synth brass voice. This is four players on the note, | ||
| # and each does what a horn player does and a synth does not: comes in | ||
| # from under the pitch -- `Scoop' cents flat, rising over `Scoop Time' | ||
| # -- and gets brighter the harder it blows, its filter opening with its | ||
| # own envelope by `Bite' times the velocity. The brightness is a | ||
| # multiple of the note, so the timbre is the same up the range. | ||
| # | ||
| # THE SECTION IS LOOSE ON PURPOSE. Each player is `Detune' cents from | ||
| # the others and drifting, they come in up to `Stagger' after the key, | ||
| # each scooping from its own entry, their vibratos run at different | ||
| # rates, and they stand across the stereo field by `Width'. A section | ||
| # that hit together to the sample would be one horn played loud. | ||
|
|
||
| name "Horns"; | ||
| author "Misha Nasledov"; | ||
| description "Four brass players a note, each scooping up into it, brightening with velocity, entering a little apart and seated across the stereo field."; | ||
| category "Leads and stabs"; | ||
|
|
||
| @detune = 6; | ||
| @detune.widget = 1; | ||
| @detune.min = 0; | ||
| @detune.max = 30; | ||
| @detune.label = "Detune (cents)"; | ||
| @detune.group = "Players"; | ||
|
|
||
| @drift = 3; | ||
| @drift.widget = 1; | ||
| @drift.min = 0; | ||
| @drift.max = 20; | ||
| @drift.label = "Drift (cents)"; | ||
| @drift.group = "Players"; | ||
|
|
||
| @stagger = 40 ms; | ||
| @stagger.widget = 1; | ||
| @stagger.min = 0 ms; | ||
| @stagger.max = 200 ms; | ||
| @stagger.label = "Stagger"; | ||
| @stagger.group = "Players"; | ||
|
|
||
| @width = 0.8; | ||
| @width.widget = 1; | ||
| @width.min = 0; | ||
| @width.max = 1; | ||
| @width.label = "Width"; | ||
| @width.group = "Players"; | ||
|
|
||
| @scoop = 40; | ||
| @scoop.widget = 1; | ||
| @scoop.min = 0; | ||
| @scoop.max = 200; | ||
| @scoop.label = "Scoop (cents)"; | ||
| @scoop.group = "Players"; | ||
|
|
||
| @scooptime = 60 ms; | ||
| @scooptime.widget = 1; | ||
| @scooptime.min = 5 ms; | ||
| @scooptime.max = 400 ms; | ||
| @scooptime.label = "Scoop Time"; | ||
| @scooptime.group = "Players"; | ||
|
|
||
| @bite = 8; | ||
| @bite.widget = 1; | ||
| @bite.min = 0; | ||
| @bite.max = 20; | ||
| @bite.label = "Bite"; | ||
| @bite.group = "Tone"; | ||
|
|
||
| @vibrato = 8; | ||
| @vibrato.widget = 1; | ||
| @vibrato.min = 0; | ||
| @vibrato.max = 50; | ||
| @vibrato.label = "Vibrato (cents)"; | ||
| @vibrato.group = "Vibrato"; | ||
|
|
||
| @vibrate = 5.2; | ||
| @vibrate.widget = 1; | ||
| @vibrate.min = 3; | ||
| @vibrate.max = 8; | ||
| @vibrate.label = "Vibrato Rate (Hz)"; | ||
| @vibrate.group = "Vibrato"; | ||
|
|
||
| @vibdelay = 450 ms; | ||
| @vibdelay.widget = 1; | ||
| @vibdelay.min = 0 ms; | ||
| @vibdelay.max = 2000 ms; | ||
| @vibdelay.label = "Vibrato Delay"; | ||
| @vibdelay.group = "Vibrato"; | ||
|
|
||
| @a = 25 ms; | ||
| @a.widget = 1; | ||
| @a.min = 1 ms; | ||
| @a.max = 1000 ms; | ||
| @a.label = "Attack"; | ||
| @a.group = "Envelope"; | ||
|
|
||
| @d = 250 ms; | ||
| @d.widget = 1; | ||
| @d.min = 0 ms; | ||
| @d.max = 3000 ms; | ||
| @d.label = "Decay"; | ||
| @d.group = "Envelope"; | ||
|
|
||
| @s = 0.75; | ||
| @s.widget = 1; | ||
| @s.min = 0.01; | ||
| @s.max = 1; | ||
| @s.label = "Sustain"; | ||
| @s.group = "Envelope"; | ||
|
|
||
| @r = 160 ms; | ||
| @r.widget = 1; | ||
| @r.min = 70 ms; | ||
| @r.max = 3000 ms; | ||
| @r.label = "Release"; | ||
| @r.group = "Envelope"; | ||
|
|
||
| node ionode { | ||
| channels = 2; | ||
| out0 = outl->out; | ||
| out1 = outr->out; | ||
| play = max(max(env1->play, env2->play), max(env3->play, env4->play)); | ||
| }; | ||
|
|
||
| node freq misc::midi2freq { | ||
| note = ionode->note; | ||
| }; | ||
|
|
||
| # Player 1. | ||
| # Player 1 comes in `Stagger' times 0.0 after the key: a timer that | ||
| # opens its gate then, and shuts it with the key. | ||
| node wait1 env::adsr { | ||
| a = @stagger * 0.0; d = 0; s = 1; r = 0; | ||
| trigger = ionode->trigger; | ||
| }; | ||
| node gate1 math::clamp { in = (wait1->out - 0.999) * 1000; lo = 0; hi = 1; }; | ||
| node drift1 misc::drift { | ||
| rate = 0.3; depth = @drift; seed = ionode->note + 1000; | ||
| }; | ||
| # From `Scoop' cents flat to the note over `Scoop Time', from the entry. | ||
| # A sustain just over 0, since an env::adsr that decays to 0 restarts. | ||
| node scoop1 env::adsr { | ||
| a = 0; d = @scooptime; s = 0.001; r = 0; | ||
| trigger = gate1->out; | ||
| }; | ||
| node vib1 misc::vibrato { | ||
| in = freq->out * exp2((drift1->out + @detune * -1.0 - | ||
| @scoop * scoop1->out) / 1200); | ||
| rate = @vibrate * 0.94; | ||
| depth = @vibrato; | ||
| delay = @vibdelay + @stagger * 0.0; | ||
| rise = @vibdelay; | ||
| }; | ||
| node osc1 osc::blep { freq = vib1->out; waveform = 0; phase = 0.0; }; | ||
| node fenv1 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = 0.6; | ||
| r = @r; | ||
| trigger = gate1->out; | ||
| }; | ||
| node tone1 filt::svf { | ||
| in = osc1->out; | ||
| cutoff = min(freq->out * (1 + fenv1->out * @bite * ionode->velocity), 16000); | ||
| res = 0.2; | ||
| }; | ||
| node env1 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = @s * ionode->velocity; | ||
| r = @r; | ||
| p = ionode->velocity; | ||
| trigger = gate1->out; | ||
| }; | ||
| node seat1 mixer::pan { in = tone1->out_low * env1->out; pan = -0.8 * @width; }; | ||
|
|
||
| # Player 2. | ||
| # Player 2 comes in `Stagger' times 0.6 after the key: a timer that | ||
| # opens its gate then, and shuts it with the key. | ||
| node wait2 env::adsr { | ||
| a = @stagger * 0.6; d = 0; s = 1; r = 0; | ||
| trigger = ionode->trigger; | ||
| }; | ||
| node gate2 math::clamp { in = (wait2->out - 0.999) * 1000; lo = 0; hi = 1; }; | ||
| node drift2 misc::drift { | ||
| rate = 0.3; depth = @drift; seed = ionode->note + 2000; | ||
| }; | ||
| # From `Scoop' cents flat to the note over `Scoop Time', from the entry. | ||
| # A sustain just over 0, since an env::adsr that decays to 0 restarts. | ||
| node scoop2 env::adsr { | ||
| a = 0; d = @scooptime; s = 0.001; r = 0; | ||
| trigger = gate2->out; | ||
| }; | ||
| node vib2 misc::vibrato { | ||
| in = freq->out * exp2((drift2->out + @detune * -0.33 - | ||
| @scoop * scoop2->out) / 1200); | ||
| rate = @vibrate * 1.03; | ||
| depth = @vibrato; | ||
| delay = @vibdelay + @stagger * 0.6; | ||
| rise = @vibdelay; | ||
| }; | ||
| node osc2 osc::blep { freq = vib2->out; waveform = 0; phase = 0.6; }; | ||
| node fenv2 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = 0.6; | ||
| r = @r; | ||
| trigger = gate2->out; | ||
| }; | ||
| node tone2 filt::svf { | ||
| in = osc2->out; | ||
| cutoff = min(freq->out * (1 + fenv2->out * @bite * ionode->velocity), 16000); | ||
| res = 0.2; | ||
| }; | ||
| node env2 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = @s * ionode->velocity; | ||
| r = @r; | ||
| p = ionode->velocity; | ||
| trigger = gate2->out; | ||
| }; | ||
| node seat2 mixer::pan { in = tone2->out_low * env2->out; pan = -0.3 * @width; }; | ||
|
|
||
| # Player 3. | ||
| # Player 3 comes in `Stagger' times 0.25 after the key: a timer that | ||
| # opens its gate then, and shuts it with the key. | ||
| node wait3 env::adsr { | ||
| a = @stagger * 0.25; d = 0; s = 1; r = 0; | ||
| trigger = ionode->trigger; | ||
| }; | ||
| node gate3 math::clamp { in = (wait3->out - 0.999) * 1000; lo = 0; hi = 1; }; | ||
| node drift3 misc::drift { | ||
| rate = 0.3; depth = @drift; seed = ionode->note + 3000; | ||
| }; | ||
| # From `Scoop' cents flat to the note over `Scoop Time', from the entry. | ||
| # A sustain just over 0, since an env::adsr that decays to 0 restarts. | ||
| node scoop3 env::adsr { | ||
| a = 0; d = @scooptime; s = 0.001; r = 0; | ||
| trigger = gate3->out; | ||
| }; | ||
| node vib3 misc::vibrato { | ||
| in = freq->out * exp2((drift3->out + @detune * 0.33 - | ||
| @scoop * scoop3->out) / 1200); | ||
| rate = @vibrate * 0.98; | ||
| depth = @vibrato; | ||
| delay = @vibdelay + @stagger * 0.25; | ||
| rise = @vibdelay; | ||
| }; | ||
| node osc3 osc::blep { freq = vib3->out; waveform = 0; phase = 0.25; }; | ||
| node fenv3 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = 0.6; | ||
| r = @r; | ||
| trigger = gate3->out; | ||
| }; | ||
| node tone3 filt::svf { | ||
| in = osc3->out; | ||
| cutoff = min(freq->out * (1 + fenv3->out * @bite * ionode->velocity), 16000); | ||
| res = 0.2; | ||
| }; | ||
| node env3 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = @s * ionode->velocity; | ||
| r = @r; | ||
| p = ionode->velocity; | ||
| trigger = gate3->out; | ||
| }; | ||
| node seat3 mixer::pan { in = tone3->out_low * env3->out; pan = 0.3 * @width; }; | ||
|
|
||
| # Player 4. | ||
| # Player 4 comes in `Stagger' times 0.9 after the key: a timer that | ||
| # opens its gate then, and shuts it with the key. | ||
| node wait4 env::adsr { | ||
| a = @stagger * 0.9; d = 0; s = 1; r = 0; | ||
| trigger = ionode->trigger; | ||
| }; | ||
| node gate4 math::clamp { in = (wait4->out - 0.999) * 1000; lo = 0; hi = 1; }; | ||
| node drift4 misc::drift { | ||
| rate = 0.3; depth = @drift; seed = ionode->note + 4000; | ||
| }; | ||
| # From `Scoop' cents flat to the note over `Scoop Time', from the entry. | ||
| # A sustain just over 0, since an env::adsr that decays to 0 restarts. | ||
| node scoop4 env::adsr { | ||
| a = 0; d = @scooptime; s = 0.001; r = 0; | ||
| trigger = gate4->out; | ||
| }; | ||
| node vib4 misc::vibrato { | ||
| in = freq->out * exp2((drift4->out + @detune * 1.0 - | ||
| @scoop * scoop4->out) / 1200); | ||
| rate = @vibrate * 1.07; | ||
| depth = @vibrato; | ||
| delay = @vibdelay + @stagger * 0.9; | ||
| rise = @vibdelay; | ||
| }; | ||
| node osc4 osc::blep { freq = vib4->out; waveform = 0; phase = 0.9; }; | ||
| node fenv4 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = 0.6; | ||
| r = @r; | ||
| trigger = gate4->out; | ||
| }; | ||
| node tone4 filt::svf { | ||
| in = osc4->out; | ||
| cutoff = min(freq->out * (1 + fenv4->out * @bite * ionode->velocity), 16000); | ||
| res = 0.2; | ||
| }; | ||
| node env4 env::adsr { | ||
| a = @a; | ||
| d = @d; | ||
| s = @s * ionode->velocity; | ||
| r = @r; | ||
| p = ionode->velocity; | ||
| trigger = gate4->out; | ||
| }; | ||
| node seat4 mixer::pan { in = tone4->out_low * env4->out; pan = 0.8 * @width; }; | ||
|
|
||
| node suml math::add { | ||
| in0 = seat1->out0 + seat2->out0; | ||
| in1 = seat3->out0 + seat4->out0; | ||
| }; | ||
| node sumr math::add { | ||
| in0 = seat1->out1 + seat2->out1; | ||
| in1 = seat3->out1 + seat4->out1; | ||
| }; | ||
|
|
||
| node outl math::mul { in0 = suml->out; in1 = 0.18; }; | ||
| node outr math::mul { in0 = sumr->out; in1 = 0.18; }; | ||
|
|
||
| io ionode; | ||
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